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ProtoTracer
1.0
Real-time 3D rendering and animation engine
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This is the complete list of members for Node, including all inherited members.
bbox | Node | private |
capacity | Node | private |
childNodes | Node | private |
count | Node | private |
CreateChildNodes() | Node | private |
DistributeEntities() | Node | private |
entities | Node | private |
Expand(uint16_t newCount) | Node | |
GetBBox() | Node | |
GetChildNodes() | Node | |
GetCount() | Node | |
GetEntities() | Node | |
Insert(Triangle2D *triangle) | Node | |
IsLeaf() | Node | |
maxDepth | Node | privatestatic |
maxEntities | Node | privatestatic |
Node(const Vector2D &min, const Vector2D &max) | Node | |
ShouldSubdivide(uint16_t childEntitySum) | Node | private |
Subdivide(uint8_t depth=0) | Node | |
~Node() | Node |