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ProtoTracer
1.0
Real-time 3D rendering and animation engine
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This is the complete list of members for Node, including all inherited members.
| bbox | Node | private |
| capacity | Node | private |
| childNodes | Node | private |
| count | Node | private |
| CreateChildNodes() | Node | private |
| DistributeEntities() | Node | private |
| entities | Node | private |
| Expand(uint16_t newCount) | Node | |
| GetBBox() | Node | |
| GetChildNodes() | Node | |
| GetCount() | Node | |
| GetEntities() | Node | |
| Insert(Triangle2D *triangle) | Node | |
| IsLeaf() | Node | |
| maxDepth | Node | privatestatic |
| maxEntities | Node | privatestatic |
| Node(const Vector2D &min, const Vector2D &max) | Node | |
| ShouldSubdivide(uint16_t childEntitySum) | Node | private |
| Subdivide(uint8_t depth=0) | Node | |
| ~Node() | Node |