ProtoTracer  1.0
Real-time 3D rendering and animation engine
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PixelGroup< pixelCount > Member List

This is the complete list of members for PixelGroup< pixelCount >, including all inherited members.

boundsPixelGroup< pixelCount >private
colCountPixelGroup< pixelCount >private
ContainsVector2D(Vector2D v) overridePixelGroup< pixelCount >virtual
directionPixelGroup< pixelCount >private
Direction enum nameIPixelGroup
downPixelGroup< pixelCount >private
GetAlternateXIndex(uint16_t count, uint16_t *index) overridePixelGroup< pixelCount >virtual
GetAlternateYIndex(uint16_t count, uint16_t *index) overridePixelGroup< pixelCount >virtual
GetCenterCoordinate() overridePixelGroup< pixelCount >virtual
GetColor(uint16_t count) overridePixelGroup< pixelCount >virtual
GetColorBuffer() overridePixelGroup< pixelCount >virtual
GetColors() overridePixelGroup< pixelCount >virtual
GetCoordinate(uint16_t count) overridePixelGroup< pixelCount >virtual
GetDownIndex(uint16_t count, uint16_t *downIndex) overridePixelGroup< pixelCount >virtual
GetLeftIndex(uint16_t count, uint16_t *leftIndex) overridePixelGroup< pixelCount >virtual
GetOffsetXIndex(uint16_t count, uint16_t *index, int x1) overridePixelGroup< pixelCount >virtual
GetOffsetXYIndex(uint16_t count, uint16_t *index, int x1, int y1) overridePixelGroup< pixelCount >virtual
GetOffsetYIndex(uint16_t count, uint16_t *index, int y1) overridePixelGroup< pixelCount >virtual
GetPixelCount() overridePixelGroup< pixelCount >virtual
GetPixelIndex(Vector2D location) overridePixelGroup< pixelCount >virtual
GetRadialIndex(uint16_t count, uint16_t *index, int pixels, float angle) overridePixelGroup< pixelCount >virtual
GetRightIndex(uint16_t count, uint16_t *rightIndex) overridePixelGroup< pixelCount >virtual
GetSize() overridePixelGroup< pixelCount >virtual
GetUpIndex(uint16_t count, uint16_t *upIndex) overridePixelGroup< pixelCount >virtual
GridSort() overridePixelGroup< pixelCount >virtual
isRectangularPixelGroup< pixelCount >private
leftPixelGroup< pixelCount >private
MAXTOZERO enum valueIPixelGroup
Overlaps(BoundingBox2D *box) overridePixelGroup< pixelCount >virtual
pixelBufferPixelGroup< pixelCount >private
pixelColorsPixelGroup< pixelCount >private
PixelGroup(Vector2D size, Vector2D position, uint16_t rowCount)PixelGroup< pixelCount >
PixelGroup(const Vector2D *pixelLocations, Direction direction=ZEROTOMAX)PixelGroup< pixelCount >
pixelPositionsPixelGroup< pixelCount >private
positionPixelGroup< pixelCount >private
rightPixelGroup< pixelCount >private
rowCountPixelGroup< pixelCount >private
sizePixelGroup< pixelCount >private
tempLocationPixelGroup< pixelCount >private
upPixelGroup< pixelCount >private
ZEROTOMAX enum valueIPixelGroup
~PixelGroup()PixelGroup< pixelCount >