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ProtoTracer
1.0
Real-time 3D rendering and animation engine
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This is the complete list of members for Rotation, including all inherited members.
AxisAngleToQuaternion(const AxisAngle &axisAngle) | Rotation | private |
DirectionAngleToQuaternion(const DirectionAngle &directionAngle) | Rotation | private |
EulerAnglesToQuaternion(const EulerAngles &eulerAngles) | Rotation | private |
EulerAnglesToRotationMatrix(const EulerAngles &eulerAngles) | Rotation | private |
GetAxisAngle() | Rotation | |
GetDirectionAngle() | Rotation | |
GetEulerAngles(const EulerOrder &order) | Rotation | |
GetQuaternion() | Rotation | |
GetRotationMatrix() | Rotation | |
GetYawPitchRoll() | Rotation | |
QuaternionFromDirectionVectors(const Vector3D &initial, const Vector3D &target) | Rotation | private |
quaternionRotation | Rotation | private |
Rotation() | Rotation | |
Rotation(const Quaternion &quaternion) | Rotation | |
Rotation(const AxisAngle &axisAngle) | Rotation | |
Rotation(const DirectionAngle &directionAngle) | Rotation | |
Rotation(const RotationMatrix &rotationMatrix) | Rotation | |
Rotation(const Vector3D &X, const Vector3D &Y, const Vector3D &Z) | Rotation | |
Rotation(const EulerAngles &eulerAngles) | Rotation | |
Rotation(const Vector3D &initial, const Vector3D &target) | Rotation | |
Rotation(const YawPitchRoll &ypr) | Rotation | |
RotationMatrixToEulerAngles(const RotationMatrix &rM, const EulerOrder &order) | Rotation | private |
RotationMatrixToQuaternion(const RotationMatrix &rM) | Rotation | private |
RotationMatrixToQuaternion(const Vector3D &X, const Vector3D &Y, const Vector3D &Z) | Rotation | private |
YawPitchRollToQuaternion(const YawPitchRoll &ypr) | Rotation | private |