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ProtoTracer
1.0
Real-time 3D rendering and animation engine
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This is the complete list of members for Rotation, including all inherited members.
| AxisAngleToQuaternion(const AxisAngle &axisAngle) | Rotation | private |
| DirectionAngleToQuaternion(const DirectionAngle &directionAngle) | Rotation | private |
| EulerAnglesToQuaternion(const EulerAngles &eulerAngles) | Rotation | private |
| EulerAnglesToRotationMatrix(const EulerAngles &eulerAngles) | Rotation | private |
| GetAxisAngle() | Rotation | |
| GetDirectionAngle() | Rotation | |
| GetEulerAngles(const EulerOrder &order) | Rotation | |
| GetQuaternion() | Rotation | |
| GetRotationMatrix() | Rotation | |
| GetYawPitchRoll() | Rotation | |
| QuaternionFromDirectionVectors(const Vector3D &initial, const Vector3D &target) | Rotation | private |
| quaternionRotation | Rotation | private |
| Rotation() | Rotation | |
| Rotation(const Quaternion &quaternion) | Rotation | |
| Rotation(const AxisAngle &axisAngle) | Rotation | |
| Rotation(const DirectionAngle &directionAngle) | Rotation | |
| Rotation(const RotationMatrix &rotationMatrix) | Rotation | |
| Rotation(const Vector3D &X, const Vector3D &Y, const Vector3D &Z) | Rotation | |
| Rotation(const EulerAngles &eulerAngles) | Rotation | |
| Rotation(const Vector3D &initial, const Vector3D &target) | Rotation | |
| Rotation(const YawPitchRoll &ypr) | Rotation | |
| RotationMatrixToEulerAngles(const RotationMatrix &rM, const EulerOrder &order) | Rotation | private |
| RotationMatrixToQuaternion(const RotationMatrix &rM) | Rotation | private |
| RotationMatrixToQuaternion(const Vector3D &X, const Vector3D &Y, const Vector3D &Z) | Rotation | private |
| YawPitchRollToQuaternion(const YawPitchRoll &ypr) | Rotation | private |