ProtoTracer  1.0
Real-time 3D rendering and animation engine
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SimplexNoise< colors > Member List

This is the complete list of members for SimplexNoise< colors >, including all inherited members.

Add enum valueMaterial
Base enum valueMaterial
Bypass enum valueMaterial
Darken enum valueMaterial
Divide enum valueMaterial
EfficientMask enum valueMaterial
F2SimplexNoise< colors >private
F3SimplexNoise< colors >private
G2SimplexNoise< colors >private
G3SimplexNoise< colors >private
GetRGB(const Vector3D &position, const Vector3D &normal, const Vector3D &uvw) overrideSimplexNoise< colors >virtual
grad3SimplexNoise< colors >private
gradientMaterialSimplexNoise< colors >private
InitializePermutation(int seed)SimplexNoise< colors >private
Lighten enum valueMaterial
Method enum nameMaterial
Multiply enum valueMaterial
Noise(float xin, float yin)SimplexNoise< colors >
Noise(float xin, float yin, float zin)SimplexNoise< colors >
noiseScaleSimplexNoise< colors >private
Overlay enum valueMaterial
pSimplexNoise< colors >private
p_supplySimplexNoise< colors >private
permSimplexNoise< colors >private
permMod12SimplexNoise< colors >private
Replace enum valueMaterial
Screen enum valueMaterial
SetScale(Vector3D noiseScale)SimplexNoise< colors >
SetZPosition(float zPosition)SimplexNoise< colors >
SimplexNoise(int seed, GradientMaterial< colors > *gradientMaterial)SimplexNoise< colors >
SoftLight enum valueMaterial
Subtract enum valueMaterial
zPositionSimplexNoise< colors >private
~Material()=defaultMaterialvirtual