ProtoTracer  1.0
Real-time 3D rendering and animation engine
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SpectrumAnalyzer Member List

This is the complete list of members for SpectrumAnalyzer, including all inherited members.

Add enum valueMaterial
angleSpectrumAnalyzerprivate
Base enum valueMaterial
binsSpectrumAnalyzerprivate
bounceSpectrumAnalyzerprivate
bounceDataSpectrumAnalyzerprivate
bPhySpectrumAnalyzerprivate
Bypass enum valueMaterial
colorsSpectrumAnalyzerprivate
Darken enum valueMaterial
dataSpectrumAnalyzerprivate
Divide enum valueMaterial
EfficientMask enum valueMaterial
flipYSpectrumAnalyzerprivate
GetFourierData()SpectrumAnalyzer
GetRGB(const Vector3D &position, const Vector3D &normal, const Vector3D &uvw) overrideSpectrumAnalyzervirtual
gMSpectrumAnalyzerprivate
hueAngleSpectrumAnalyzerprivate
Lighten enum valueMaterial
materialSpectrumAnalyzerprivate
Method enum nameMaterial
mirrorYSpectrumAnalyzerprivate
Multiply enum valueMaterial
offsetSpectrumAnalyzerprivate
Overlay enum valueMaterial
rainbowSpectrumSpectrumAnalyzerprivate
Replace enum valueMaterial
Screen enum valueMaterial
SetFlipYState(bool state)SpectrumAnalyzer
SetHueAngle(float hueAngle)SpectrumAnalyzer
SetMaterial(Material *material)SpectrumAnalyzer
SetMirrorYState(bool state)SpectrumAnalyzer
SetPosition(Vector2D offset)SpectrumAnalyzer
SetRotation(float angle)SpectrumAnalyzer
SetSize(Vector2D size)SpectrumAnalyzer
sizeSpectrumAnalyzerprivate
SoftLight enum valueMaterial
SpectrumAnalyzer(Vector2D size, Vector2D offset, bool bounce=false, bool flipY=false, bool mirrorY=false)SpectrumAnalyzer
Subtract enum valueMaterial
Update(float *readData)SpectrumAnalyzer
~Material()=defaultMaterialvirtual
~SpectrumAnalyzer()SpectrumAnalyzer