| Add enum value | Material | |
| Base enum value | Material | |
| baseMaterial | TextEngine< lineCount, characterWidth > | private |
| black | TextEngine< lineCount, characterWidth > | private |
| blinkTime | TextEngine< lineCount, characterWidth > | private |
| Bypass enum value | Material | |
| ClearText() | TextEngine< lineCount, characterWidth > | |
| Darken enum value | Material | |
| Divide enum value | Material | |
| EfficientMask enum value | Material | |
| GetRGB(const Vector3D &position, const Vector3D &normal, const Vector3D &uvw) override | TextEngine< lineCount, characterWidth > | virtual |
| isEfficient | TextEngine< lineCount, characterWidth > | private |
| Lighten enum value | Material | |
| lines | TextEngine< lineCount, characterWidth > | private |
| material | TextEngine< lineCount, characterWidth > | private |
| Method enum name | Material | |
| Multiply enum value | Material | |
| Overlay enum value | Material | |
| positionOffset | TextEngine< lineCount, characterWidth > | private |
| Replace enum value | Material | |
| rotationAngle | TextEngine< lineCount, characterWidth > | private |
| rotationOffset | TextEngine< lineCount, characterWidth > | private |
| Screen enum value | Material | |
| SetBlinkTime(uint16_t blinkTime) | TextEngine< lineCount, characterWidth > | |
| SetMaterial(Material *material) | TextEngine< lineCount, characterWidth > | |
| SetPositionOffset(Vector2D positionOffset) | TextEngine< lineCount, characterWidth > | |
| SetRotationAngle(float rotationAngle) | TextEngine< lineCount, characterWidth > | |
| SetRotationOffset(Vector2D rotationOffset) | TextEngine< lineCount, characterWidth > | |
| SetSize(Vector2D size) | TextEngine< lineCount, characterWidth > | |
| SetText(uint8_t line, String value, bool centerText=false) | TextEngine< lineCount, characterWidth > | |
| size | TextEngine< lineCount, characterWidth > | private |
| SoftLight enum value | Material | |
| Subtract enum value | Material | |
| TextEngine(bool isEfficient=false) | TextEngine< lineCount, characterWidth > | |
| TextEngine(Vector2D size, Vector2D position, uint16_t blinkTime, bool isEfficient=false) | TextEngine< lineCount, characterWidth > | |
| white | TextEngine< lineCount, characterWidth > | private |
| ~Material()=default | Material | virtual |