ProtoTracer  1.0
Real-time 3D rendering and animation engine
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TextEngine< lineCount, characterWidth > Member List

This is the complete list of members for TextEngine< lineCount, characterWidth >, including all inherited members.

Add enum valueMaterial
Base enum valueMaterial
baseMaterialTextEngine< lineCount, characterWidth >private
blackTextEngine< lineCount, characterWidth >private
blinkTimeTextEngine< lineCount, characterWidth >private
Bypass enum valueMaterial
ClearText()TextEngine< lineCount, characterWidth >
Darken enum valueMaterial
Divide enum valueMaterial
EfficientMask enum valueMaterial
GetRGB(const Vector3D &position, const Vector3D &normal, const Vector3D &uvw) overrideTextEngine< lineCount, characterWidth >virtual
isEfficientTextEngine< lineCount, characterWidth >private
Lighten enum valueMaterial
linesTextEngine< lineCount, characterWidth >private
materialTextEngine< lineCount, characterWidth >private
Method enum nameMaterial
Multiply enum valueMaterial
Overlay enum valueMaterial
positionOffsetTextEngine< lineCount, characterWidth >private
Replace enum valueMaterial
rotationAngleTextEngine< lineCount, characterWidth >private
rotationOffsetTextEngine< lineCount, characterWidth >private
Screen enum valueMaterial
SetBlinkTime(uint16_t blinkTime)TextEngine< lineCount, characterWidth >
SetMaterial(Material *material)TextEngine< lineCount, characterWidth >
SetPositionOffset(Vector2D positionOffset)TextEngine< lineCount, characterWidth >
SetRotationAngle(float rotationAngle)TextEngine< lineCount, characterWidth >
SetRotationOffset(Vector2D rotationOffset)TextEngine< lineCount, characterWidth >
SetSize(Vector2D size)TextEngine< lineCount, characterWidth >
SetText(uint8_t line, String value, bool centerText=false)TextEngine< lineCount, characterWidth >
sizeTextEngine< lineCount, characterWidth >private
SoftLight enum valueMaterial
Subtract enum valueMaterial
TextEngine(bool isEfficient=false)TextEngine< lineCount, characterWidth >
TextEngine(Vector2D size, Vector2D position, uint16_t blinkTime, bool isEfficient=false)TextEngine< lineCount, characterWidth >
whiteTextEngine< lineCount, characterWidth >private
~Material()=defaultMaterialvirtual