Add enum value | Material | |
Base enum value | Material | |
baseMaterial | TextEngine< lineCount, characterWidth > | private |
black | TextEngine< lineCount, characterWidth > | private |
blinkTime | TextEngine< lineCount, characterWidth > | private |
Bypass enum value | Material | |
ClearText() | TextEngine< lineCount, characterWidth > | |
Darken enum value | Material | |
Divide enum value | Material | |
EfficientMask enum value | Material | |
GetRGB(const Vector3D &position, const Vector3D &normal, const Vector3D &uvw) override | TextEngine< lineCount, characterWidth > | virtual |
isEfficient | TextEngine< lineCount, characterWidth > | private |
Lighten enum value | Material | |
lines | TextEngine< lineCount, characterWidth > | private |
material | TextEngine< lineCount, characterWidth > | private |
Method enum name | Material | |
Multiply enum value | Material | |
Overlay enum value | Material | |
positionOffset | TextEngine< lineCount, characterWidth > | private |
Replace enum value | Material | |
rotationAngle | TextEngine< lineCount, characterWidth > | private |
rotationOffset | TextEngine< lineCount, characterWidth > | private |
Screen enum value | Material | |
SetBlinkTime(uint16_t blinkTime) | TextEngine< lineCount, characterWidth > | |
SetMaterial(Material *material) | TextEngine< lineCount, characterWidth > | |
SetPositionOffset(Vector2D positionOffset) | TextEngine< lineCount, characterWidth > | |
SetRotationAngle(float rotationAngle) | TextEngine< lineCount, characterWidth > | |
SetRotationOffset(Vector2D rotationOffset) | TextEngine< lineCount, characterWidth > | |
SetSize(Vector2D size) | TextEngine< lineCount, characterWidth > | |
SetText(uint8_t line, String value, bool centerText=false) | TextEngine< lineCount, characterWidth > | |
size | TextEngine< lineCount, characterWidth > | private |
SoftLight enum value | Material | |
Subtract enum value | Material | |
TextEngine(bool isEfficient=false) | TextEngine< lineCount, characterWidth > | |
TextEngine(Vector2D size, Vector2D position, uint16_t blinkTime, bool isEfficient=false) | TextEngine< lineCount, characterWidth > | |
white | TextEngine< lineCount, characterWidth > | private |
~Material()=default | Material | virtual |