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ProtoTracer
1.0
Real-time 3D rendering and animation engine
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This is the complete list of members for Triangle2D, including all inherited members.
| averageDepth | Triangle2D | |
| denominator | Triangle2D | |
| DidIntersect(const float &x, const float &y, float &u, float &v, float &w) | Triangle2D | |
| DidIntersect(BoundingBox2D *bbox) | Triangle2D | |
| DidIntersectSAT(BoundingBox2D *bbox) | Triangle2D | |
| GetMaterial() | Triangle2D | |
| GetP1() | Triangle2D | |
| GetP2() | Triangle2D | |
| GetP3() | Triangle2D | |
| hasUV | Triangle2D | |
| material | Triangle2D | |
| max | Triangle2D | |
| min | Triangle2D | |
| normal | Triangle2D | |
| p1UV | Triangle2D | |
| p1X | Triangle2D | |
| p1Y | Triangle2D | |
| p2UV | Triangle2D | |
| p2X | Triangle2D | |
| p2Y | Triangle2D | |
| p3UV | Triangle2D | |
| p3X | Triangle2D | |
| p3Y | Triangle2D | |
| t3p1 | Triangle2D | |
| t3p2 | Triangle2D | |
| t3p3 | Triangle2D | |
| ToString() | Triangle2D | |
| Triangle2D() | Triangle2D | |
| Triangle2D(const Vector2D &p1, const Vector2D &p2, const Vector2D &p3) | Triangle2D | |
| Triangle2D(const Quaternion &lookDirection, Transform *camT, Triangle3D *t, Material *material) | Triangle2D | |
| Triangle2D(Triangle3D *t) | Triangle2D | |
| v0X | Triangle2D | |
| v0Y | Triangle2D | |
| v1X | Triangle2D | |
| v1Y | Triangle2D | |
| v2X | Triangle2D | |
| v2Y | Triangle2D |