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ProtoTracer
1.0
Real-time 3D rendering and animation engine
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This is the complete list of members for Triangle2D, including all inherited members.
averageDepth | Triangle2D | |
denominator | Triangle2D | |
DidIntersect(const float &x, const float &y, float &u, float &v, float &w) | Triangle2D | |
DidIntersect(BoundingBox2D *bbox) | Triangle2D | |
DidIntersectSAT(BoundingBox2D *bbox) | Triangle2D | |
GetMaterial() | Triangle2D | |
GetP1() | Triangle2D | |
GetP2() | Triangle2D | |
GetP3() | Triangle2D | |
hasUV | Triangle2D | |
material | Triangle2D | |
max | Triangle2D | |
min | Triangle2D | |
normal | Triangle2D | |
p1UV | Triangle2D | |
p1X | Triangle2D | |
p1Y | Triangle2D | |
p2UV | Triangle2D | |
p2X | Triangle2D | |
p2Y | Triangle2D | |
p3UV | Triangle2D | |
p3X | Triangle2D | |
p3Y | Triangle2D | |
t3p1 | Triangle2D | |
t3p2 | Triangle2D | |
t3p3 | Triangle2D | |
ToString() | Triangle2D | |
Triangle2D() | Triangle2D | |
Triangle2D(const Vector2D &p1, const Vector2D &p2, const Vector2D &p3) | Triangle2D | |
Triangle2D(const Quaternion &lookDirection, Transform *camT, Triangle3D *t, Material *material) | Triangle2D | |
Triangle2D(Triangle3D *t) | Triangle2D | |
v0X | Triangle2D | |
v0Y | Triangle2D | |
v1X | Triangle2D | |
v1Y | Triangle2D | |
v2X | Triangle2D | |
v2Y | Triangle2D |