ProtoTracer  1.0
Real-time 3D rendering and animation engine
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UVMap Member List

This is the complete list of members for UVMap, including all inherited members.

Add enum valueMaterial
angleImage
Base enum valueMaterial
Bypass enum valueMaterial
colorsImage
Darken enum valueMaterial
dataImage
Divide enum valueMaterial
EfficientMask enum valueMaterial
GetRGB(const Vector3D &position, const Vector3D &normal, const Vector3D &uvw) overrideUVMapvirtual
hueAngleImage
Image(const uint8_t *data, const uint8_t *rgbColors, unsigned int xPixels, unsigned int yPixels, uint8_t colors)Image
Lighten enum valueMaterial
Method enum nameMaterial
Multiply enum valueMaterial
offsetImage
Overlay enum valueMaterial
Replace enum valueMaterial
rgbColorsImage
Screen enum valueMaterial
SetColorPalette(const uint8_t *rgbColors)Image
SetData(const uint8_t *data)Image
SetHueAngle(float hueAngle)Image
SetPosition(Vector2D offset)Image
SetRotation(float angle)Image
SetSize(Vector2D size)Image
sizeImage
SoftLight enum valueMaterial
Subtract enum valueMaterial
UVMap(const uint8_t *data, const uint8_t *rgbColors, uint16_t xPixels, uint16_t yPixels, uint8_t colors)UVMap
xPixelsImage
yPixelsImage
~Image()Imageinline
~Material()=defaultMaterialvirtual