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ProtoTracer
1.0
Real-time 3D rendering and animation engine
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This is the complete list of members for Vector2D, including all inherited members.
Absolute() const | Vector2D | |
Add(const Vector2D &vector) const | Vector2D | |
Add(const Vector2D &v1, const Vector2D &v2) | Vector2D | static |
CalculateEuclideanDistance(const Vector2D &vector) const | Vector2D | |
CalculateEuclideanDistance(const Vector2D &v1, const Vector2D &v2) | Vector2D | static |
CheckBounds(const Vector2D &minimum, const Vector2D &maximum) const | Vector2D | |
Constrain(const float &minimum, const float &maximum) const | Vector2D | |
Constrain(const Vector2D &minimum, const Vector2D &maximum) const | Vector2D | |
CrossProduct(const Vector2D &vector) const | Vector2D | |
CrossProduct(const Vector2D &v1, const Vector2D &v2) | Vector2D | static |
DegreesToRadians(const Vector2D °rees) | Vector2D | static |
Divide(const Vector2D &vector) const | Vector2D | |
Divide(const float &scalar) const | Vector2D | |
Divide(const Vector2D &v1, const Vector2D &v2) | Vector2D | static |
Divide(const Vector2D &vector, const float &scalar) | Vector2D | static |
DotProduct(const Vector2D &vector) const | Vector2D | |
DotProduct(const Vector2D &v1, const Vector2D &v2) | Vector2D | static |
IsEqual(const Vector2D &vector) const | Vector2D | |
IsEqual(const Vector2D &v1, const Vector2D &v2) | Vector2D | static |
LERP(const Vector2D &start, const Vector2D &finish, const float &ratio) | Vector2D | static |
LineSegmentsIntersect(const Vector2D &p1, const Vector2D &p2, const Vector2D &q1, const Vector2D &q2) | Vector2D | static |
Magnitude() const | Vector2D | |
Maximum(const Vector2D &v) const | Vector2D | |
Maximum(const Vector2D &v1, const Vector2D &v2) | Vector2D | static |
Minimum(const Vector2D &v) const | Vector2D | |
Minimum(const Vector2D &v1, const Vector2D &v2) | Vector2D | static |
Multiply(const Vector2D &vector) const | Vector2D | |
Multiply(const float &scalar) const | Vector2D | |
Multiply(const Vector2D &v1, const Vector2D &v2) | Vector2D | static |
Multiply(const Vector2D &vector, const float &scalar) | Vector2D | static |
Multiply(const float &scalar, const Vector2D &vector) | Vector2D | static |
Normal() const | Vector2D | |
Normal(const Vector2D &vector) | Vector2D | static |
operator!=(const Vector2D &vector) const | Vector2D | |
operator*(const Vector2D &vector) const | Vector2D | |
operator*(const float &value) const | Vector2D | |
operator+(const Vector2D &vector) const | Vector2D | |
operator-(const Vector2D &vector) const | Vector2D | |
operator/(const Vector2D &vector) const | Vector2D | |
operator/(const float &value) const | Vector2D | |
operator=(const Vector2D &vector) | Vector2D | |
operator=(const Vector3D &vector) | Vector2D | |
operator==(const Vector2D &vector) const | Vector2D | |
RadiansToDegrees(const Vector2D &radians) | Vector2D | static |
Rotate(const float &angle, const Vector2D &offset) const | Vector2D | |
Subtract(const Vector2D &vector) const | Vector2D | |
Subtract(const Vector2D &v1, const Vector2D &v2) | Vector2D | static |
ToString() const | Vector2D | |
UnitCircle() const | Vector2D | |
Vector2D() | Vector2D | |
Vector2D(const Vector2D &vector) | Vector2D | |
Vector2D(const float &X, const float &Y) | Vector2D | |
Vector2D(const Vector3D &vector) | Vector2D | |
X | Vector2D | |
Y | Vector2D |