ProtoTracer  1.0
Real-time 3D rendering and animation engine
Loading...
Searching...
No Matches
Vector3D Member List

This is the complete list of members for Vector3D, including all inherited members.

Absolute() constVector3D
Add(const float &value) constVector3D
Add(const Vector3D &vector) constVector3D
Add(const Vector3D &v1, const Vector3D &v2)Vector3Dstatic
AverageHighestTwoComponents() constVector3D
CalculateEuclideanDistance(const Vector3D &vector) constVector3D
CalculateEuclideanDistance(const Vector3D &v1, const Vector3D &v2)Vector3Dstatic
Constrain(const float &minimum, const float &maximum) constVector3D
Constrain(const Vector3D &minimum, const Vector3D &maximum) constVector3D
CrossProduct(const Vector3D &vector) constVector3D
CrossProduct(const Vector3D &v1, const Vector3D &v2)Vector3Dstatic
DegreesToRadians(const Vector3D &degrees)Vector3Dstatic
Divide(const Vector3D &vector) constVector3D
Divide(const float &scalar) constVector3D
Divide(const Vector3D &v1, const Vector3D &v2)Vector3Dstatic
Divide(const Vector3D &vector, const float &scalar)Vector3Dstatic
DotProduct(const Vector3D &vector) constVector3D
DotProduct(const Vector3D &v1, const Vector3D &v2)Vector3Dstatic
IsEqual(const Vector3D &vector) constVector3D
IsEqual(const Vector3D &v1, const Vector3D &v2)Vector3Dstatic
LERP(const Vector3D &start, const Vector3D &finish, const float &ratio)Vector3Dstatic
Magnitude() constVector3D
Max() constVector3D
Max(const Vector3D &max, const Vector3D &input)Vector3Dstatic
Min() constVector3D
Min(const Vector3D &min, const Vector3D &input)Vector3Dstatic
Multiply(const Vector3D &vector) constVector3D
Multiply(const float &scalar) constVector3D
Multiply(const Vector3D &v1, const Vector3D &v2)Vector3Dstatic
Multiply(const Vector3D &vector, const float &scalar)Vector3Dstatic
Multiply(const float &scalar, const Vector3D &vector)Vector3Dstatic
Normal() constVector3D
Normal(const Vector3D &vector)Vector3Dstatic
operator!=(const Vector3D &vector) constVector3D
operator*(const Vector3D &vector) constVector3D
operator*(const float &value) constVector3D
operator+(const Vector3D &vector) constVector3D
operator+(const float &value) constVector3D
operator+=(const Vector3D &vector)Vector3D
operator-(const Vector3D &vector) constVector3D
operator-(const float &value) constVector3D
operator/(const Vector3D &vector) constVector3D
operator/(const float &value) constVector3D
operator=(const Vector3D &vector)Vector3D
operator==(const Vector3D &vector) constVector3D
Permutate(const Vector3D &permutation) constVector3D
RadiansToDegrees(const Vector3D &radians)Vector3Dstatic
Subtract(const float &value) constVector3D
Subtract(const Vector3D &vector) constVector3D
Subtract(const Vector3D &v1, const Vector3D &v2)Vector3Dstatic
ToString() constVector3D
UnitSphere() constVector3D
Vector3D()Vector3D
Vector3D(const Vector3D &vector)Vector3D
Vector3D(const Vector3D *vector)Vector3D
Vector3D(const float &X, const float &Y, const float &Z)Vector3D
XVector3D
YVector3D
ZVector3D