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ProtoTracer
1.0
Real-time 3D rendering and animation engine
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This is the complete list of members for Vector3D, including all inherited members.
Absolute() const | Vector3D | |
Add(const float &value) const | Vector3D | |
Add(const Vector3D &vector) const | Vector3D | |
Add(const Vector3D &v1, const Vector3D &v2) | Vector3D | static |
AverageHighestTwoComponents() const | Vector3D | |
CalculateEuclideanDistance(const Vector3D &vector) const | Vector3D | |
CalculateEuclideanDistance(const Vector3D &v1, const Vector3D &v2) | Vector3D | static |
Constrain(const float &minimum, const float &maximum) const | Vector3D | |
Constrain(const Vector3D &minimum, const Vector3D &maximum) const | Vector3D | |
CrossProduct(const Vector3D &vector) const | Vector3D | |
CrossProduct(const Vector3D &v1, const Vector3D &v2) | Vector3D | static |
DegreesToRadians(const Vector3D °rees) | Vector3D | static |
Divide(const Vector3D &vector) const | Vector3D | |
Divide(const float &scalar) const | Vector3D | |
Divide(const Vector3D &v1, const Vector3D &v2) | Vector3D | static |
Divide(const Vector3D &vector, const float &scalar) | Vector3D | static |
DotProduct(const Vector3D &vector) const | Vector3D | |
DotProduct(const Vector3D &v1, const Vector3D &v2) | Vector3D | static |
IsEqual(const Vector3D &vector) const | Vector3D | |
IsEqual(const Vector3D &v1, const Vector3D &v2) | Vector3D | static |
LERP(const Vector3D &start, const Vector3D &finish, const float &ratio) | Vector3D | static |
Magnitude() const | Vector3D | |
Max() const | Vector3D | |
Max(const Vector3D &max, const Vector3D &input) | Vector3D | static |
Min() const | Vector3D | |
Min(const Vector3D &min, const Vector3D &input) | Vector3D | static |
Multiply(const Vector3D &vector) const | Vector3D | |
Multiply(const float &scalar) const | Vector3D | |
Multiply(const Vector3D &v1, const Vector3D &v2) | Vector3D | static |
Multiply(const Vector3D &vector, const float &scalar) | Vector3D | static |
Multiply(const float &scalar, const Vector3D &vector) | Vector3D | static |
Normal() const | Vector3D | |
Normal(const Vector3D &vector) | Vector3D | static |
operator!=(const Vector3D &vector) const | Vector3D | |
operator*(const Vector3D &vector) const | Vector3D | |
operator*(const float &value) const | Vector3D | |
operator+(const Vector3D &vector) const | Vector3D | |
operator+(const float &value) const | Vector3D | |
operator+=(const Vector3D &vector) | Vector3D | |
operator-(const Vector3D &vector) const | Vector3D | |
operator-(const float &value) const | Vector3D | |
operator/(const Vector3D &vector) const | Vector3D | |
operator/(const float &value) const | Vector3D | |
operator=(const Vector3D &vector) | Vector3D | |
operator==(const Vector3D &vector) const | Vector3D | |
Permutate(const Vector3D &permutation) const | Vector3D | |
RadiansToDegrees(const Vector3D &radians) | Vector3D | static |
Subtract(const float &value) const | Vector3D | |
Subtract(const Vector3D &vector) const | Vector3D | |
Subtract(const Vector3D &v1, const Vector3D &v2) | Vector3D | static |
ToString() const | Vector3D | |
UnitSphere() const | Vector3D | |
Vector3D() | Vector3D | |
Vector3D(const Vector3D &vector) | Vector3D | |
Vector3D(const Vector3D *vector) | Vector3D | |
Vector3D(const float &X, const float &Y, const float &Z) | Vector3D | |
X | Vector3D | |
Y | Vector3D | |
Z | Vector3D |