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ProtoTracer
1.0
Real-time 3D rendering and animation engine
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This is the complete list of members for Vector3D, including all inherited members.
| Absolute() const | Vector3D | |
| Add(const float &value) const | Vector3D | |
| Add(const Vector3D &vector) const | Vector3D | |
| Add(const Vector3D &v1, const Vector3D &v2) | Vector3D | static |
| AverageHighestTwoComponents() const | Vector3D | |
| CalculateEuclideanDistance(const Vector3D &vector) const | Vector3D | |
| CalculateEuclideanDistance(const Vector3D &v1, const Vector3D &v2) | Vector3D | static |
| Constrain(const float &minimum, const float &maximum) const | Vector3D | |
| Constrain(const Vector3D &minimum, const Vector3D &maximum) const | Vector3D | |
| CrossProduct(const Vector3D &vector) const | Vector3D | |
| CrossProduct(const Vector3D &v1, const Vector3D &v2) | Vector3D | static |
| DegreesToRadians(const Vector3D °rees) | Vector3D | static |
| Divide(const Vector3D &vector) const | Vector3D | |
| Divide(const float &scalar) const | Vector3D | |
| Divide(const Vector3D &v1, const Vector3D &v2) | Vector3D | static |
| Divide(const Vector3D &vector, const float &scalar) | Vector3D | static |
| DotProduct(const Vector3D &vector) const | Vector3D | |
| DotProduct(const Vector3D &v1, const Vector3D &v2) | Vector3D | static |
| IsEqual(const Vector3D &vector) const | Vector3D | |
| IsEqual(const Vector3D &v1, const Vector3D &v2) | Vector3D | static |
| LERP(const Vector3D &start, const Vector3D &finish, const float &ratio) | Vector3D | static |
| Magnitude() const | Vector3D | |
| Max() const | Vector3D | |
| Max(const Vector3D &max, const Vector3D &input) | Vector3D | static |
| Min() const | Vector3D | |
| Min(const Vector3D &min, const Vector3D &input) | Vector3D | static |
| Multiply(const Vector3D &vector) const | Vector3D | |
| Multiply(const float &scalar) const | Vector3D | |
| Multiply(const Vector3D &v1, const Vector3D &v2) | Vector3D | static |
| Multiply(const Vector3D &vector, const float &scalar) | Vector3D | static |
| Multiply(const float &scalar, const Vector3D &vector) | Vector3D | static |
| Normal() const | Vector3D | |
| Normal(const Vector3D &vector) | Vector3D | static |
| operator!=(const Vector3D &vector) const | Vector3D | |
| operator*(const Vector3D &vector) const | Vector3D | |
| operator*(const float &value) const | Vector3D | |
| operator+(const Vector3D &vector) const | Vector3D | |
| operator+(const float &value) const | Vector3D | |
| operator+=(const Vector3D &vector) | Vector3D | |
| operator-(const Vector3D &vector) const | Vector3D | |
| operator-(const float &value) const | Vector3D | |
| operator/(const Vector3D &vector) const | Vector3D | |
| operator/(const float &value) const | Vector3D | |
| operator=(const Vector3D &vector) | Vector3D | |
| operator==(const Vector3D &vector) const | Vector3D | |
| Permutate(const Vector3D &permutation) const | Vector3D | |
| RadiansToDegrees(const Vector3D &radians) | Vector3D | static |
| Subtract(const float &value) const | Vector3D | |
| Subtract(const Vector3D &vector) const | Vector3D | |
| Subtract(const Vector3D &v1, const Vector3D &v2) | Vector3D | static |
| ToString() const | Vector3D | |
| UnitSphere() const | Vector3D | |
| Vector3D() | Vector3D | |
| Vector3D(const Vector3D &vector) | Vector3D | |
| Vector3D(const Vector3D *vector) | Vector3D | |
| Vector3D(const float &X, const float &Y, const float &Z) | Vector3D | |
| X | Vector3D | |
| Y | Vector3D | |
| Z | Vector3D |