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ProtoTracer
1.0
Real-time 3D rendering and animation engine
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Defines the Object3D
class, representing a 3D object with geometry, material, and transformation data.
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#include "../Materials/Material.h"
#include "../../Utils/Math/Transform.h"
#include "../../Renderer/Utils/TriangleGroup.h"
#include "../../Renderer/Utils/StaticTriangleGroup.h"
Go to the source code of this file.
Classes | |
class | Object3D |
Represents a 3D object with geometry, material, and transformation data. More... | |
Defines the Object3D
class, representing a 3D object with geometry, material, and transformation data.
This class provides methods for managing 3D objects, including transformations, material assignments, and geometric modifications.
22/12/2024 22/12/2024
Definition in file Object3D.h.