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ProtoTracer
1.0
Real-time 3D rendering and animation engine
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#include <Crash.h>
Public Member Functions | |
Crash () | |
void | FadeIn (float stepRatio) |
void | FadeOut (float stepRatio) |
void | Update (float ratio) |
Private Attributes | |
Light | lights [6] |
Object3D * | objects [7] |
Object3D | protoDRV1Obj = Object3D(protoDRV1String, 150, 150) |
Object3D | initObj = Object3D(initString, 100, 100) |
Object3D | runningKernelObj = Object3D(runningKernelString, 260, 260) |
Object3D | loadingModulesObj = Object3D(loadingModulesString, 260, 260) |
Object3D | doneObj = Object3D(doneBootString, 200, 200) |
Object3D | cursorObj = Object3D(cursorString, 10, 10) |
Object3D | planeObj = Object3D(planeString, 150, 250) |
ObjectDeformer | planeDeformer = ObjectDeformer(&planeObj) |
const int | frames = 1260 |
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inline |
Definition at line 24 of file Crash.h.
References cursorObj, doneObj, initObj, lights, loadingModulesObj, objects, planeObj, protoDRV1Obj, runningKernelObj, and Light::Set().
Definition at line 43 of file Crash.h.
References Mathematics::CosineInterpolation(), and objects.
Definition at line 52 of file Crash.h.
References Mathematics::CosineInterpolation(), and objects.
Definition at line 61 of file Crash.h.
References Mathematics::Constrain(), frames, objects, and Object3D::ResetVertices().
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