ProtoTracer  1.0
Real-time 3D rendering and animation engine
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GradientMaterial< colorCount > Member List

This is the complete list of members for GradientMaterial< colorCount >, including all inherited members.

Add enum valueMaterial
Base enum valueMaterial
baseRGBColorsGradientMaterial< colorCount >private
Bypass enum valueMaterial
Darken enum valueMaterial
Divide enum valueMaterial
EfficientMask enum valueMaterial
GetRGB(const Vector3D &position, const Vector3D &normal, const Vector3D &uvw) overrideGradientMaterial< colorCount >virtual
GradientMaterial(RGBColor *rgbColors, float gradientPeriod, bool isRadial, bool isStepped=false)GradientMaterial< colorCount >
gradientPeriodGradientMaterial< colorCount >private
gradientShiftGradientMaterial< colorCount >private
GradientShift(float ratio)GradientMaterial< colorCount >
HueShift(float hueDeg)GradientMaterial< colorCount >
isRadialGradientMaterial< colorCount >private
isSteppedGradientMaterial< colorCount >private
Lighten enum valueMaterial
Method enum nameMaterial
Multiply enum valueMaterial
Overlay enum valueMaterial
positionOffsetGradientMaterial< colorCount >private
Replace enum valueMaterial
rgbColorsGradientMaterial< colorCount >private
rotationAngleGradientMaterial< colorCount >private
rotationOffsetGradientMaterial< colorCount >private
Screen enum valueMaterial
SetGradientPeriod(float gradientPeriod)GradientMaterial< colorCount >
SetPositionOffset(Vector2D positionOffset)GradientMaterial< colorCount >
SetRotationAngle(float rotationAngle)GradientMaterial< colorCount >
SetRotationOffset(Vector2D rotationOffset)GradientMaterial< colorCount >
SoftLight enum valueMaterial
Subtract enum valueMaterial
UpdateGradient(RGBColor *rgbColors)GradientMaterial< colorCount >
UpdateRGB()GradientMaterial< colorCount >
~Material()=defaultMaterialvirtual