ProtoTracer  1.0
Real-time 3D rendering and animation engine
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Passthrough.cpp
Go to the documentation of this file.
1#include "Passthrough.h"
2
4
6 // This effect does nothing and simply passes through the input pixel group.
7}
Defines the Passthrough effect class for applying no modifications to pixel groups.
Interface for managing and interacting with a collection of pixels.
Definition IPixelGroup.h:25
void ApplyEffect(IPixelGroup *pixelGroup) override
Applies the passthrough effect to the given pixel group.
Passthrough()
Constructs a Passthrough effect instance.