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ProtoTracer
1.0
Real-time 3D rendering and animation engine
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Files | |
Effect.cpp | |
Effect.h | |
Defines the base Effect class for applying transformations or effects to pixel groups. | |
Fisheye.cpp | |
Fisheye.h | |
Defines the Fisheye effect class for applying fisheye distortions to pixel groups. | |
GlitchX.cpp | |
GlitchX.h | |
Defines the GlitchX effect class for applying glitch effects along the X-axis to pixel groups. | |
HorizontalBlur.cpp | |
HorizontalBlur.h | |
Defines the HorizontalBlur effect class for applying horizontal blur to pixel groups. | |
Magnet.cpp | |
Magnet.h | |
Defines the Magnet effect class for creating magnetic distortion effects on pixel groups. | |
Overflow.cpp | |
Overflow.h | |
Defines the Overflow effect class for adding overflow distortion to pixel groups. | |
Passthrough.cpp | |
Passthrough.h | |
Defines the Passthrough effect class for applying no modifications to pixel groups. | |
PhaseOffsetR.cpp | |
PhaseOffsetR.h | |
Defines the PhaseOffsetR effect class for applying rotational phase offsets to pixel groups. | |
PhaseOffsetX.cpp | |
PhaseOffsetX.h | |
Defines the PhaseOffsetX effect class for applying horizontal phase offsets to pixel groups. | |
PhaseOffsetY.cpp | |
PhaseOffsetY.h | |
Defines the PhaseOffsetY effect class for applying vertical phase offsets to pixel groups. | |
RadialBlur.cpp | |
RadialBlur.h | |
Defines the RadialBlur effect class for applying a radial blur to pixel groups. | |
ShiftR.cpp | |
ShiftR.h | |
Defines the ShiftR effect class for shifting color channels radially. | |
Test.cpp | |
Test.h | |
Defines the Test effect class for debugging and memory issue detection. | |
VerticalBlur.cpp | |
VerticalBlur.h | |
Defines the VerticalBlur effect class for applying a vertical blur effect. | |