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ProtoTracer
1.0
Real-time 3D rendering and animation engine
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Files | |
| Effect.cpp | |
| Effect.h | |
Defines the base Effect class for applying transformations or effects to pixel groups. | |
| Fisheye.cpp | |
| Fisheye.h | |
Defines the Fisheye effect class for applying fisheye distortions to pixel groups. | |
| GlitchX.cpp | |
| GlitchX.h | |
Defines the GlitchX effect class for applying glitch effects along the X-axis to pixel groups. | |
| HorizontalBlur.cpp | |
| HorizontalBlur.h | |
Defines the HorizontalBlur effect class for applying horizontal blur to pixel groups. | |
| Magnet.cpp | |
| Magnet.h | |
Defines the Magnet effect class for creating magnetic distortion effects on pixel groups. | |
| Overflow.cpp | |
| Overflow.h | |
Defines the Overflow effect class for adding overflow distortion to pixel groups. | |
| Passthrough.cpp | |
| Passthrough.h | |
Defines the Passthrough effect class for applying no modifications to pixel groups. | |
| PhaseOffsetR.cpp | |
| PhaseOffsetR.h | |
Defines the PhaseOffsetR effect class for applying rotational phase offsets to pixel groups. | |
| PhaseOffsetX.cpp | |
| PhaseOffsetX.h | |
Defines the PhaseOffsetX effect class for applying horizontal phase offsets to pixel groups. | |
| PhaseOffsetY.cpp | |
| PhaseOffsetY.h | |
Defines the PhaseOffsetY effect class for applying vertical phase offsets to pixel groups. | |
| RadialBlur.cpp | |
| RadialBlur.h | |
Defines the RadialBlur effect class for applying a radial blur to pixel groups. | |
| ShiftR.cpp | |
| ShiftR.h | |
Defines the ShiftR effect class for shifting color channels radially. | |
| Test.cpp | |
| Test.h | |
Defines the Test effect class for debugging and memory issue detection. | |
| VerticalBlur.cpp | |
| VerticalBlur.h | |
Defines the VerticalBlur effect class for applying a vertical blur effect. | |