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ProtoTracer
1.0
Real-time 3D rendering and animation engine
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Files | |
| DepthMaterial.cpp | |
| DepthMaterial.h | |
| Defines a material that maps depth along a specified axis to RGB values. | |
| GradientMaterial.h | |
| Defines a material for creating gradient color effects in 3D rendering. | |
| GradientMaterial.tpp | |
| Image.cpp | |
| Image.h | |
Defines an Image material for rendering images as textures in 3D rendering. | |
| LightMaterial.h | |
| A material class that incorporates multiple light sources for advanced lighting effects. | |
| LightMaterial.tpp | |
| NormalMaterial.cpp | |
| NormalMaterial.h | |
| A material class that visualizes surface normals. | |
| SimpleMaterial.cpp | |
| SimpleMaterial.h | |
| A material class that applies a single RGB color to all surfaces. | |
| SimplexNoise.h | |
| A material class that generates and applies Simplex Noise. | |
| SimplexNoise.tpp | |
| SpiralMaterial.h | |
| A material class for generating spiral effects. | |
| StripeMaterial.cpp | |
| StripeMaterial.h | |
| A material class for generating striped patterns with configurable properties. | |
| UVMap.cpp | |
| UVMap.h | |
| A material class for mapping UV texture coordinates to RGB colors. | |
| VectorField2D.cpp | |
| VectorField2D.h | |
| Represents a 2D vector field with various dynamic field effects and rendering capabilities. | |