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ProtoTracer
1.0
Real-time 3D rendering and animation engine
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Files | |
DepthMaterial.cpp | |
DepthMaterial.h | |
Defines a material that maps depth along a specified axis to RGB values. | |
GradientMaterial.h | |
Defines a material for creating gradient color effects in 3D rendering. | |
GradientMaterial.tpp | |
Image.cpp | |
Image.h | |
Defines an Image material for rendering images as textures in 3D rendering. | |
LightMaterial.h | |
A material class that incorporates multiple light sources for advanced lighting effects. | |
LightMaterial.tpp | |
NormalMaterial.cpp | |
NormalMaterial.h | |
A material class that visualizes surface normals. | |
SimpleMaterial.cpp | |
SimpleMaterial.h | |
A material class that applies a single RGB color to all surfaces. | |
SimplexNoise.h | |
A material class that generates and applies Simplex Noise. | |
SimplexNoise.tpp | |
SpiralMaterial.h | |
A material class for generating spiral effects. | |
StripeMaterial.cpp | |
StripeMaterial.h | |
A material class for generating striped patterns with configurable properties. | |
UVMap.cpp | |
UVMap.h | |
A material class for mapping UV texture coordinates to RGB colors. | |
VectorField2D.cpp | |
VectorField2D.h | |
Represents a 2D vector field with various dynamic field effects and rendering capabilities. | |