ProtoTracer  1.0
Real-time 3D rendering and animation engine
Loading...
Searching...
No Matches
Static Directory Reference
Directory dependency graph for Static:
Static

Files

 DepthMaterial.cpp
 
 DepthMaterial.h
 Defines a material that maps depth along a specified axis to RGB values.
 
 GradientMaterial.h
 Defines a material for creating gradient color effects in 3D rendering.
 
 GradientMaterial.tpp
 
 Image.cpp
 
 Image.h
 Defines an Image material for rendering images as textures in 3D rendering.
 
 LightMaterial.h
 A material class that incorporates multiple light sources for advanced lighting effects.
 
 LightMaterial.tpp
 
 NormalMaterial.cpp
 
 NormalMaterial.h
 A material class that visualizes surface normals.
 
 SimpleMaterial.cpp
 
 SimpleMaterial.h
 A material class that applies a single RGB color to all surfaces.
 
 SimplexNoise.h
 A material class that generates and applies Simplex Noise.
 
 SimplexNoise.tpp
 
 SpiralMaterial.h
 A material class for generating spiral effects.
 
 StripeMaterial.cpp
 
 StripeMaterial.h
 A material class for generating striped patterns with configurable properties.
 
 UVMap.cpp
 
 UVMap.h
 A material class for mapping UV texture coordinates to RGB colors.
 
 VectorField2D.cpp
 
 VectorField2D.h
 Represents a 2D vector field with various dynamic field effects and rendering capabilities.