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ProtoTracer
1.0
Real-time 3D rendering and animation engine
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Defines an Image
material for rendering images as textures in 3D rendering.
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#include "../Material.h"
#include "../../../Utils/Math/Vector2D.h"
#include "../../../Utils/Math/Mathematics.h"
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Classes | |
class | Image |
Represents an image-based material with support for transformations and palette adjustments. More... | |
Defines an Image
material for rendering images as textures in 3D rendering.
The Image
class is used to represent and manipulate image-based materials, allowing for dynamic transformations such as resizing, positioning, and rotating an image, as well as applying hue shifts.
22/12/2024 22/12/2024 Coela Can't! Coela Can't
Definition in file Image.h.