ProtoTracer  1.0
Real-time 3D rendering and animation engine
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APA102CamerasV1.h
Go to the documentation of this file.
1#pragma once
2
3#include "../CameraManager.h"
4#include "../../Camera.h"
5#include "../../Pixels/PixelGroup.h"
6#include "../../Pixels/PixelGroups/DeltaDisplayFursuitL.h"
7#include "../../Pixels/PixelGroups/DeltaDisplayFursuitR.h"
8#include "../../../Utils/Math/Transform.h"
9
const Vector2D DeltaDisplayFursuitL[88]
const Vector2D DeltaDisplayFursuitR[88]
Transform camSideTransformR
Camera< 88 > camSidePanelsR
PixelGroup< 88 > camSidePixelsL
PixelGroup< 88 > camSidePixelsR
Camera< 88 > camSidePanelsL
Transform camSideTransformL
CameraLayout cameraLayout
Base class for managing camera properties and transformations.
Definition CameraBase.h:26
Manages camera orientation and axis alignment.
@ YUp
Up along the positive Y-axis.
@ ZForward
Forward along the positive Z-axis.
Manages multiple CameraBase objects.
Manages camera behavior and pixel groups.
Definition Camera.h:27
Manages a collection of pixels with positions, colors, and spatial relationships.
Definition PixelGroup.h:27
Represents a 3D transformation including position, rotation, and scale.
Definition Transform.h:22
Represents a 3D vector (X, Y, Z) and provides methods for vector arithmetic.
Definition Vector3D.h:26