3#include "../CameraManager.h"
4#include "../../Camera.h"
5#include "../../Pixels/PixelGroup.h"
6#include "../../Pixels/PixelGroups/DeltaDisplayFursuitL.h"
7#include "../../Pixels/PixelGroups/DeltaDisplayFursuitR.h"
8#include "../../../Utils/Math/Transform.h"
const Vector2D DeltaDisplayFursuitL[88]
const Vector2D DeltaDisplayFursuitR[88]
Transform camSideTransformR
Camera< 88 > camSidePanelsR
PixelGroup< 88 > camSidePixelsL
PixelGroup< 88 > camSidePixelsR
Camera< 88 > camSidePanelsL
Transform camSideTransformL
CameraLayout cameraLayout
Base class for managing camera properties and transformations.
Manages camera orientation and axis alignment.
@ YUp
Up along the positive Y-axis.
@ ZForward
Forward along the positive Z-axis.
Manages multiple CameraBase objects.
Manages camera behavior and pixel groups.
Manages a collection of pixels with positions, colors, and spatial relationships.
Represents a 3D vector (X, Y, Z) and provides methods for vector arithmetic.