3#include "../CameraManager.h" 
    4#include "../../Camera.h" 
    5#include "../../Pixels/PixelGroup.h" 
    6#include "../../Pixels/PixelGroups/DeltaDisplayFursuitL.h" 
    7#include "../../Pixels/PixelGroups/DeltaDisplayFursuitR.h" 
    8#include "../../../Utils/Math/Transform.h" 
const Vector2D DeltaDisplayFursuitL[88]
 
const Vector2D DeltaDisplayFursuitR[88]
 
Transform camSideTransformR
 
Camera< 88 > camSidePanelsR
 
PixelGroup< 88 > camSidePixelsL
 
PixelGroup< 88 > camSidePixelsR
 
Camera< 88 > camSidePanelsL
 
Transform camSideTransformL
 
CameraLayout cameraLayout
 
Base class for managing camera properties and transformations.
 
Manages camera orientation and axis alignment.
 
@ YUp
Up along the positive Y-axis.
 
@ ZForward
Forward along the positive Z-axis.
 
Manages multiple CameraBase objects.
 
Manages camera behavior and pixel groups.
 
Manages a collection of pixels with positions, colors, and spatial relationships.
 
Represents a 3D vector (X, Y, Z) and provides methods for vector arithmetic.