|
const EulerOrder | EulerOrderXYZS {EulerOrder::Axis::XYZ, EulerOrder::AxisFrame::Static, Vector3D(0, 1, 2)} |
| Order: X → Y → Z, static frame.
|
|
const EulerOrder | EulerOrderXZYS {EulerOrder::Axis::XZY, EulerOrder::AxisFrame::Static, Vector3D(0, 2, 1)} |
| Order: X → Z → Y, static frame.
|
|
const EulerOrder | EulerOrderYXZS {EulerOrder::Axis::YXZ, EulerOrder::AxisFrame::Static, Vector3D(1, 2, 0)} |
| Order: Y → X → Z, static frame.
|
|
const EulerOrder | EulerOrderYZXS {EulerOrder::Axis::YZX, EulerOrder::AxisFrame::Static, Vector3D(1, 0, 2)} |
| Order: Y → Z → X, static frame.
|
|
const EulerOrder | EulerOrderZXYS {EulerOrder::Axis::ZXY, EulerOrder::AxisFrame::Static, Vector3D(2, 0, 1)} |
| Order: Z → X → Y, static frame.
|
|
const EulerOrder | EulerOrderZYXS {EulerOrder::Axis::ZYX, EulerOrder::AxisFrame::Static, Vector3D(2, 1, 0)} |
| Order: Z → Y → X, static frame.
|
|
const EulerOrder | EulerOrderZYXR {EulerOrder::Axis::XYZ, EulerOrder::AxisFrame::Rotating, Vector3D(0, 1, 2)} |
| Order: Z → Y → X, rotating frame.
|
|
const EulerOrder | EulerOrderYZXR {EulerOrder::Axis::XZY, EulerOrder::AxisFrame::Rotating, Vector3D(0, 2, 1)} |
| Order: Y → Z → X, rotating frame.
|
|
const EulerOrder | EulerOrderXZYR {EulerOrder::Axis::YXZ, EulerOrder::AxisFrame::Rotating, Vector3D(1, 2, 0)} |
| Order: X → Z → Y, rotating frame.
|
|
const EulerOrder | EulerOrderZXYR {EulerOrder::Axis::YZX, EulerOrder::AxisFrame::Rotating, Vector3D(1, 0, 2)} |
| Order: Z → X → Y, rotating frame.
|
|
const EulerOrder | EulerOrderYXZR {EulerOrder::Axis::ZXY, EulerOrder::AxisFrame::Rotating, Vector3D(2, 0, 1)} |
| Order: Y → X → Z, rotating frame.
|
|
const EulerOrder | EulerOrderXYZR {EulerOrder::Axis::ZYX, EulerOrder::AxisFrame::Rotating, Vector3D(2, 1, 0)} |
| Order: X → Y → Z, rotating frame.
|
|