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ProtoTracer
1.0
Real-time 3D rendering and animation engine
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Files | |
| AxisAngle.cpp | |
| AxisAngle.h | |
| Represents a rotation defined by an axis and an angle. | |
| DirectionAngle.cpp | |
| DirectionAngle.h | |
| Represents a rotation defined by a direction vector and an angle. | |
| EulerAngles.cpp | |
| EulerAngles.h | |
| Represents rotations in 3D space using Euler angles. | |
| EulerConstants.cpp | |
| EulerConstants.h | |
| Provides predefined constants for common Euler rotation orders. | |
| EulerOrder.cpp | |
| EulerOrder.h | |
| Defines the EulerOrder class for specifying rotation orders in 3D space. | |
| Mathematics.cpp | |
| Mathematics.h | |
| Provides a collection of mathematical utility functions and constants. | |
| Mathematics.tpp | |
| Plane.cpp | |
| Plane.h | |
| Defines the Plane class for representing a plane in 3D space. | |
| Quaternion.cpp | |
| Quaternion.h | |
| Defines the Quaternion class for 3D rotations and transformations. | |
| Rotation.cpp | |
| Rotation.h | |
| Defines the Rotation class for handling 3D rotations using various representations. | |
| RotationMatrix.cpp | |
| RotationMatrix.h | |
| Defines the RotationMatrix class for representing and manipulating 3D rotation matrices. | |
| Transform.cpp | |
| Transform.h | |
| Defines the Transform class for managing position, rotation, and scale of objects. | |
| Vector2D.cpp | |
| Vector2D.h | |
| Defines a 2D vector and various related operations. | |
| Vector3D.cpp | |
| Vector3D.h | |
| Defines a 3D vector and various related operations. | |
| YawPitchRoll.cpp | |
| YawPitchRoll.h | |
| Represents an orientation using yaw, pitch, and roll angles. | |