ProtoTracer  1.0
Real-time 3D rendering and animation engine
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Math Directory Reference
Directory dependency graph for Math:
Math

Files

 AxisAngle.cpp
 
 AxisAngle.h
 Represents a rotation defined by an axis and an angle.
 
 DirectionAngle.cpp
 
 DirectionAngle.h
 Represents a rotation defined by a direction vector and an angle.
 
 EulerAngles.cpp
 
 EulerAngles.h
 Represents rotations in 3D space using Euler angles.
 
 EulerConstants.cpp
 
 EulerConstants.h
 Provides predefined constants for common Euler rotation orders.
 
 EulerOrder.cpp
 
 EulerOrder.h
 Defines the EulerOrder class for specifying rotation orders in 3D space.
 
 Mathematics.cpp
 
 Mathematics.h
 Provides a collection of mathematical utility functions and constants.
 
 Mathematics.tpp
 
 Plane.cpp
 
 Plane.h
 Defines the Plane class for representing a plane in 3D space.
 
 Quaternion.cpp
 
 Quaternion.h
 Defines the Quaternion class for 3D rotations and transformations.
 
 Rotation.cpp
 
 Rotation.h
 Defines the Rotation class for handling 3D rotations using various representations.
 
 RotationMatrix.cpp
 
 RotationMatrix.h
 Defines the RotationMatrix class for representing and manipulating 3D rotation matrices.
 
 Transform.cpp
 
 Transform.h
 Defines the Transform class for managing position, rotation, and scale of objects.
 
 Vector2D.cpp
 
 Vector2D.h
 Defines a 2D vector and various related operations.
 
 Vector3D.cpp
 
 Vector3D.h
 Defines a 3D vector and various related operations.
 
 YawPitchRoll.cpp
 
 YawPitchRoll.h
 Represents an orientation using yaw, pitch, and roll angles.