6#include "../Objects/Background.h"
7#include "../Objects/LEDStripBackground.h"
8#include "../Morph/NukudeFace.h"
9#include "../Render/Scene.h"
10#include "../Signals/FunctionGenerator.h"
11#include "../Menu/SingleButtonMenu.h"
12#include "../Sensors/APDS9960.h"
14#include "../Materials/Animated/RainbowNoise.h"
15#include "../Materials/Animated/RainbowSpiral.h"
16#include "../Materials/Animated/SpectrumAnalyzer.h"
17#include "../Materials/Animated/AudioReactiveGradient.h"
18#include "../Materials/Animated/Oscilloscope.h"
20#include "../Materials/MaterialAnimator.h"
24#include "../Signals/FFTVoiceDetection.h"
26#include "../Sensors/MicrophoneFourier_MAX9814.h"
28#include "../Render/ObjectAlign.h"
89 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::Anger), NukudeFace::Anger, 15, 0.0f, 1.0f);
90 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::Sadness), NukudeFace::Sadness, 50, 0.0f, 1.0f);
91 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::Surprised), NukudeFace::Surprised, 10, 0.0f, 1.0f);
92 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::Doubt), NukudeFace::Doubt, 25, 0.0f, 1.0f);
93 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::Frown), NukudeFace::Frown, 45, 0.0f, 1.0f);
94 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::LookUp), NukudeFace::LookUp, 30, 0.0f, 1.0f);
95 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::LookDown), NukudeFace::LookDown, 30, 0.0f, 1.0f);
97 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::vrc_v_ee), NukudeFace::vrc_v_ee, 2, 0.0f, 1.0f);
98 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::vrc_v_ih), NukudeFace::vrc_v_ih, 2, 0.0f, 1.0f);
99 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::vrc_v_dd), NukudeFace::vrc_v_dd, 2, 0.0f, 1.0f);
100 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::vrc_v_rr), NukudeFace::vrc_v_rr, 2, 0.0f, 1.0f);
101 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::vrc_v_ch), NukudeFace::vrc_v_ch, 2, 0.0f, 1.0f);
102 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::vrc_v_aa), NukudeFace::vrc_v_aa, 2, 0.0f, 1.0f);
103 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::vrc_v_oh), NukudeFace::vrc_v_oh, 2, 0.0f, 1.0f);
104 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::vrc_v_ss), NukudeFace::vrc_v_ss, 2, 0.0f, 1.0f);
106 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::HideBlush), NukudeFace::HideBlush, 30, 1.0f, 0.0f);
107 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::HideBlush), NukudeFace::HideBlush, 30, 1.0f, 0.0f);
215 if(MicrophoneFourierIT::GetCurrentMagnitude() > 0.05f){
216 voiceDetection.
Update(MicrophoneFourierIT::GetFourierFiltered(), MicrophoneFourierIT::GetSampleRate());
246 scene.AddObject(
pM.GetObject());
268 MicrophoneFourierIT::Initialize(A0, 8000, 50.0f, 120.0f);
277 return pM.GetObject();
304 MicrophoneFourierIT::Update();
310 aRG.
SetSize(
Vector2D((xOffset + 2.0f) * 10.0f + 50.0f, (xOffset + 2.0f) * 10.0f + 50.0f));
321 if (isBooped && mode != 6){
326 else if (mode == 1)
Angry();
327 else if (mode == 2)
Doubt();
328 else if (mode == 3)
Frown();
329 else if (mode == 4)
LookUp();
330 else if (mode == 5)
Sad();
331 else if (mode == 6) {
332 aRG.
Update(MicrophoneFourierIT::GetFourierFiltered());
336 oSC.
Update(MicrophoneFourierIT::GetSamples());
340 sA.
Update(MicrophoneFourierIT::GetFourierFiltered());
347 pM.SetMorphWeight(NukudeFace::BiggerNose, 1.0f);
348 pM.SetMorphWeight(NukudeFace::MoveEye, 1.0f);
360 float faceSizeOffset = faceSize * 8.0f;
368 pM.GetObject()->GetTransform()->SetPosition(
Vector3D(xOffset, yOffset, 0.0f));
369 pM.GetObject()->UpdateTransform();
Declares the BlinkTrack template class for animating eye blinking.
Declares the EasyEaseAnimator template class for advanced animation easing.
Declares the KeyFrameTrack template class for managing keyframe-based animations.
A class for managing the Adafruit APDS9960 sensor.
static bool Initialize(uint8_t threshold)
Initializes the APDS9960 sensor.
static bool isBooped()
Checks if the sensor is "booped" (close proximity detected).
void AddParameter(float *parameter)
Adds a parameter to the animation track.
float Update()
Updates the animation track and returns the current parameter value.
A material class for creating an audio-reactive gradient effect.
void SetRadius(float radius)
Sets the radius for circular gradient patterns.
void SetPosition(Vector2D offset)
Sets the position of the gradient.
void Update(float *readData)
Updates the gradient based on new audio data.
void SetSize(Vector2D size)
Sets the size of the gradient.
void SetRotation(float angle)
Sets the rotation angle of the gradient.
void SetHueAngle(float hueAngle)
Sets the hue angle for color adjustments.
A template class for animating eye blinking using keyframes.
A template class for implementing advanced animation easing.
void AddParameterFrame(uint16_t dictionaryValue, float value) override
Adds a single frame value for a parameter.
void Update() override
Updates the animator, advancing all animations.
void SetInterpolationMethod(uint16_t dictionaryValue, InterpolationMethod interpMethod) override
Sets the interpolation method for a specific parameter.
void AddParameter(float *parameter, uint16_t dictionaryValue, uint16_t frames, float basis, float goal) override
Adds a parameter to the animator.
Detects visemes based on FFT voice analysis.
float GetViseme(MouthShape viseme)
Retrieves the probability of a specific viseme.
void Update(float *peaks, float maxFrequency)
Updates the viseme probabilities based on new FFT data.
A class to generate various waveform functions with customizable parameters.
@ Triangle
Triangle waveform.
float Update()
Updates and calculates the next value of the waveform.
Creates a customizable gradient material for rendering.
void UpdateGradient(RGBColor *rgbColors)
Updates the colors of the gradient.
void UpdateRGB()
Updates the RGB colors in the gradient.
FunctionGenerator fGenMatHue
SimpleMaterial greenMaterial
FunctionGenerator fGenMatYMove
void Initialize() override
SimpleMaterial redMaterial
void UpdateKeyFrameTracks()
RainbowSpiral rainbowSpiral
SimpleMaterial blueMaterial
FunctionGenerator fGenMatRMenu
void AudioReactiveGradientFace()
SimpleMaterial yellowMaterial
EasyEaseAnimator< 25 > eEA
LEDStripBackground ledStripBackground
void ChangeInterpolationMethods()
GradientMaterial< 2 > gradientMat
void SpectrumAnalyzerFace()
FunctionGenerator fGenMatPos
FunctionGenerator fGenScale
FunctionGenerator fGenRotation
SimpleMaterial orangeMaterial
FunctionGenerator fGenMatXMenu
void SetCameraMirror(bool mirror)
void FadeIn(float stepRatio) override
void FadeOut(float stepRatio) override
RainbowNoise rainbowNoise
FunctionGenerator fGenMatYMenu
FunctionGenerator fGenMatXMove
MaterialAnimator< 10 > materialAnimator
SimpleMaterial purpleMaterial
void Update(float ratio) override
FFTVoiceDetection< 128 > voiceDetection
RGBColor gradientSpectrum[2]
MaterialAnimator< 4 > backgroundMaterial
SimpleMaterial whiteMaterial
AudioReactiveGradient aRG
Animates transitions and blends between multiple materials.
void AddMaterial(Material::Method method, Material *material, uint16_t frames, float minOpacity, float maxOpacity)
Adds a material to the animation with specified properties.
void SetBaseMaterial(Material::Method method, Material *material)
Sets the base material for the animation.
void AddMaterialFrame(Material &material, float opacity)
Adds a specific frame for a material in the animation.
void Update()
Updates the animator, advancing the transitions.
@ Add
Adds colors together.
@ Replace
Replaces the base color.
Represents a 3D object with geometry, material, and transformation data.
Handles aligning and transforming 3D objects to fit within specified 2D camera bounds.
void SetEdgeMargin(float edgeMargin)
Sets the margin to keep from the edges when aligning objects.
@ Stretch
Attempt to scale the object(s) to fill the entire area.
void SetJustification(Justification jst)
Sets the justification mode for alignment.
void SetPlaneOffsetAngle(float offsetPlaneAngle)
Sets the additional rotation offset (plane offset angle), in degrees or radians, that will be applied...
void SetCameraMax(Vector2D camMax)
Updates the maximum bounds for the 2D camera region.
void AlignObjects(Object3D **objs, uint8_t numObjects)
Aligns multiple objects within the camera bounds, including scale factors.
void SetMirrorX(bool mirrorX)
Enables or disables mirroring along the X-axis for the aligned objects.
A dynamic oscilloscope material for visualizing audio signals.
void SetPosition(Vector2D offset)
Sets the position of the oscilloscope visualization.
void SetSize(Vector2D size)
Sets the size of the oscilloscope visualization.
void Update(float *data)
Updates the oscilloscope visualization based on new audio data.
void SetHueAngle(float hueAngle)
Sets the hue angle for color adjustments.
A mathematical construct representing a rotation in 3D space.
Represents an RGB color and provides methods for manipulation.
RGBColor HueShift(const float &hueDeg)
Shifts the hue of the color by a specified angle in degrees.
A dynamic material that creates a rainbow effect using simplex noise.
void Update(float ratio)
Updates the material animation based on the time ratio.
A dynamic material creating a colorful rainbow spiral animation.
void Update(float ratio)
Updates the material animation based on the time ratio.
A material that applies a single, solid RGB color to surfaces.
A material that visualizes audio data as a spectrum.
void SetMirrorYState(bool state)
Sets the mirroring state for the visualization.
void Update(float *readData)
Updates the spectrum visualization with new audio data.
void SetFlipYState(bool state)
Sets the flipping state for the visualization.
void SetHueAngle(float hueAngle)
Sets the hue adjustment angle for the spectrum colors.
Represents a 2D vector (X, Y) and provides methods for vector arithmetic.
Represents a 3D vector (X, Y, Z) and provides methods for vector arithmetic.
@ ER
Mouth shape corresponding to the "ER" sound.
@ OO
Mouth shape corresponding to the "OO" sound.
@ AH
Mouth shape corresponding to the "AH" sound.
@ UH
Mouth shape corresponding to the "UH" sound.
@ AR
Mouth shape corresponding to the "AR" sound.
@ EE
Mouth shape corresponding to the "EE" sound.