3#include "../Animation.h"
4#include "../KeyFrameTrack.h"
5#include "../EasyEaseAnimator.h"
6#include "../../Objects/Background.h"
7#include "../../Objects/LEDStripBackground.h"
8#include "../../Morph/Commissions/TamamoFace.h"
9#include "../../Morph/Commissions/TamamoSec.h"
10#include "../../Render/Scene.h"
11#include "../../Signals/FunctionGenerator.h"
12#include "../../Menu/SingleButtonMenu.h"
13#include "../../Sensors/APDS9960.h"
15#include "../../Materials/Animated/RainbowNoise.h"
16#include "../../Materials/Animated/RainbowSpiral.h"
17#include "../../Materials/Animated/SpectrumAnalyzer.h"
18#include "../../Materials/Animated/AudioReactiveGradient.h"
19#include "../../Materials/Animated/Oscilloscope.h"
21#include "../../Materials/MaterialAnimator.h"
23#include "../AnimationTracks/BlinkTrack.h"
25#include "../../Signals/FFTVoiceDetection.h"
27#include "../../Sensors/MicrophoneFourier_MAX9814.h"
29#include "../../Render/ObjectAlign.h"
31#include "../../Screenspace/GlitchX.h"
32#include "../../Screenspace/Fisheye.h"
33#include "../../Screenspace/HorizontalBlur.h"
34#include "../../Screenspace/PhaseOffsetX.h"
35#include "../../Screenspace/PhaseOffsetY.h"
36#include "../../Screenspace/PhaseOffsetR.h"
37#include "../../Screenspace/Magnet.h"
38#include "../../Screenspace/Overflow.h"
39#include "../../Screenspace/RadialBlur.h"
40#include "../../Screenspace/ShiftR.h"
41#include "../../Screenspace/VerticalBlur.h"
121 eEA.
AddParameter(
pM.GetMorphWeightReference(TamamoFace::Angry), TamamoFace::Angry, 15, 0.0f, 1.0f);
122 eEA.
AddParameter(
pM.GetMorphWeightReference(TamamoFace::Upset), TamamoFace::Upset, 30, 0.0f, 1.0f);
123 eEA.
AddParameter(
pM.GetMorphWeightReference(TamamoFace::Sleepy), TamamoFace::Sleepy, 60, 0.0f, 1.0f);
124 eEA.
AddParameter(
pM.GetMorphWeightReference(TamamoFace::Boop), TamamoFace::Boop, 25, 0.0f, 1.0f);
125 eEA.
AddParameter(
pM.GetMorphWeightReference(TamamoFace::Confuse), TamamoFace::Confuse, 45, 0.0f, 1.0f);
126 eEA.
AddParameter(
pM.GetMorphWeightReference(TamamoFace::Error), TamamoFace::Error, 50, 0.0f, 1.0f);
127 eEA.
AddParameter(
pM.GetMorphWeightReference(TamamoFace::Loading), TamamoFace::Loading, 40, 0.0f, 1.0f);
128 eEA.
AddParameter(
pM.GetMorphWeightReference(TamamoFace::Happy), TamamoFace::Happy, 20, 0.0f, 1.0f);
130 eEA.
AddParameter(
pM.GetMorphWeightReference(TamamoFace::vrc_v_ee), TamamoFace::vrc_v_ee, 2, 0.0f, 1.0f);
131 eEA.
AddParameter(
pM.GetMorphWeightReference(TamamoFace::vrc_v_ih), TamamoFace::vrc_v_ih, 2, 0.0f, 1.0f);
132 eEA.
AddParameter(
pM.GetMorphWeightReference(TamamoFace::vrc_v_dd), TamamoFace::vrc_v_dd, 2, 0.0f, 1.0f);
133 eEA.
AddParameter(
pM.GetMorphWeightReference(TamamoFace::vrc_v_rr), TamamoFace::vrc_v_rr, 2, 0.0f, 1.0f);
134 eEA.
AddParameter(
pM.GetMorphWeightReference(TamamoFace::vrc_v_ch), TamamoFace::vrc_v_ch, 2, 0.0f, 1.0f);
135 eEA.
AddParameter(
pM.GetMorphWeightReference(TamamoFace::vrc_v_aa), TamamoFace::vrc_v_aa, 2, 0.0f, 1.0f);
136 eEA.
AddParameter(
pM.GetMorphWeightReference(TamamoFace::vrc_v_oh), TamamoFace::vrc_v_oh, 2, 0.0f, 1.0f);
137 eEA.
AddParameter(
pM.GetMorphWeightReference(TamamoFace::vrc_v_ss), TamamoFace::vrc_v_ss, 2, 0.0f, 1.0f);
217 scene.DisableEffect();
235 scene.DisableEffect();
282 if(MicrophoneFourierIT::GetCurrentMagnitude() > 0.05f){
283 voiceDetection.
Update(MicrophoneFourierIT::GetFourierFiltered(), MicrophoneFourierIT::GetSampleRate());
318 scene.AddObject(
pM.GetObject());
319 scene.AddObject(
rear.GetObject());
339 MicrophoneFourierIT::Initialize(22, 8000, 50.0f, 120.0f);
362 return pM.GetObject();
393 MicrophoneFourierIT::Update();
399 aRG.
SetSize(
Vector2D((xOffset + 2.0f) * 10.0f + 50.0f, (xOffset + 2.0f) * 10.0f + 50.0f));
419 else if (mode == 1)
Angry();
420 else if (mode == 2)
Upset();
421 else if (mode == 3)
Sleepy();
423 else if (mode == 5)
Error();
425 else if (mode == 7)
Happy();
426 else if (mode == 8) {
427 aRG.
Update(MicrophoneFourierIT::GetFourierFiltered());
431 oSC.
Update(MicrophoneFourierIT::GetSamples());
435 sA.
Update(MicrophoneFourierIT::GetFourierFiltered());
456 float faceSizeOffset = faceSize * 8.0f;
464 pM.GetObject()->GetTransform()->SetPosition(
Vector3D(xOffset, yOffset, 0.0f));
465 pM.GetObject()->UpdateTransform();
473 rear.GetObject()->GetTransform()->SetPosition(
Vector3D(xOffset + 345.0f, yOffset + 35.0f, 0.0f));
474 rear.GetObject()->GetTransform()->SetRotation(
Vector3D(0.0f, 0.0f, 70.0f));
475 rear.GetObject()->GetTransform()->SetScale(
Vector3D(1.3f, 1.3f, 1.0f));
476 rear.GetObject()->UpdateTransform();
A class for managing the Adafruit APDS9960 sensor.
static bool Initialize(uint8_t threshold)
Initializes the APDS9960 sensor.
static bool isBooped()
Checks if the sensor is "booped" (close proximity detected).
void AddParameter(float *parameter)
Adds a parameter to the animation track.
float Update()
Updates the animation track and returns the current parameter value.
A material class for creating an audio-reactive gradient effect.
void SetRadius(float radius)
Sets the radius for circular gradient patterns.
void SetPosition(Vector2D offset)
Sets the position of the gradient.
void Update(float *readData)
Updates the gradient based on new audio data.
void SetSize(Vector2D size)
Sets the size of the gradient.
void SetRotation(float angle)
Sets the rotation angle of the gradient.
void SetHueAngle(float hueAngle)
Sets the hue angle for color adjustments.
A template class for animating eye blinking using keyframes.
A template class for implementing advanced animation easing.
void AddParameterFrame(uint16_t dictionaryValue, float value) override
Adds a single frame value for a parameter.
void Update() override
Updates the animator, advancing all animations.
void SetInterpolationMethod(uint16_t dictionaryValue, InterpolationMethod interpMethod) override
Sets the interpolation method for a specific parameter.
void AddParameter(float *parameter, uint16_t dictionaryValue, uint16_t frames, float basis, float goal) override
Adds a parameter to the animator.
void SetRatio(float ratio)
Sets the scaling ratio for the effect.
Detects visemes based on FFT voice analysis.
float GetViseme(MouthShape viseme)
Retrieves the probability of a specific viseme.
void SetThreshold(float threshold)
Sets the threshold for formant calculations.
void Update(float *peaks, float maxFrequency)
Updates the viseme probabilities based on new FFT data.
Implements a fisheye distortion effect for pixel groups.
A class to generate various waveform functions with customizable parameters.
@ Triangle
Triangle waveform.
float Update()
Updates and calculates the next value of the waveform.
Implements a glitch effect along the X-axis for pixel groups.
Creates a customizable gradient material for rendering.
Implements a horizontal blur effect for pixel groups.
@ Cosine
Smooth cosine interpolation.
A template class for managing animations with multiple parameters and keyframes.
void AddParameter(float *parameter)
Adds a parameter to the track.
void AddKeyFrame(float time, float value)
Adds a keyframe to the track.
float Update()
Updates the animation track and computes the new parameter value.
Implements a magnetic distortion effect for pixel groups.
Animates transitions and blends between multiple materials.
void AddMaterial(Material::Method method, Material *material, uint16_t frames, float minOpacity, float maxOpacity)
Adds a material to the animation with specified properties.
void SetBaseMaterial(Material::Method method, Material *material)
Sets the base material for the animation.
void AddMaterialFrame(Material &material, float opacity)
Adds a specific frame for a material in the animation.
void Update()
Updates the animator, advancing the transitions.
@ Add
Adds colors together.
@ Replace
Replaces the base color.
Represents a 3D object with geometry, material, and transformation data.
Handles aligning and transforming 3D objects to fit within specified 2D camera bounds.
void SetEdgeMargin(float edgeMargin)
Sets the margin to keep from the edges when aligning objects.
void AlignObjectNoScale(Object3D *obj)
Aligns a single Object3D within the camera bounds without applying the object's scaling factor.
@ Stretch
Attempt to scale the object(s) to fill the entire area.
@ Middle
Center the object within the bounding area.
void SetJustification(Justification jst)
Sets the justification mode for alignment.
void SetPlaneOffsetAngle(float offsetPlaneAngle)
Sets the additional rotation offset (plane offset angle), in degrees or radians, that will be applied...
void SetCameraMax(Vector2D camMax)
Updates the maximum bounds for the 2D camera region.
void AlignObjects(Object3D **objs, uint8_t numObjects)
Aligns multiple objects within the camera bounds, including scale factors.
void SetMirrorX(bool mirrorX)
Enables or disables mirroring along the X-axis for the aligned objects.
A dynamic oscilloscope material for visualizing audio signals.
void SetPosition(Vector2D offset)
Sets the position of the oscilloscope visualization.
void SetSize(Vector2D size)
Sets the size of the oscilloscope visualization.
void Update(float *data)
Updates the oscilloscope visualization based on new audio data.
void SetHueAngle(float hueAngle)
Sets the hue angle for color adjustments.
Implements an overflow distortion effect for pixel groups.
Applies rotational phase offsets to pixel groups.
Applies horizontal phase offsets to pixel groups.
Applies vertical phase offsets to pixel groups.
A mathematical construct representing a rotation in 3D space.
Represents an RGB color and provides methods for manipulation.
Applies a radial blur effect to pixel groups.
A dynamic material that creates a rainbow effect using simplex noise.
void Update(float ratio)
Updates the material animation based on the time ratio.
A dynamic material creating a colorful rainbow spiral animation.
void Update(float ratio)
Updates the material animation based on the time ratio.
Radially shifts the red, green, and blue channels of the pixels.
A material that applies a single, solid RGB color to surfaces.
A material that visualizes audio data as a spectrum.
void SetMirrorYState(bool state)
Sets the mirroring state for the visualization.
void Update(float *readData)
Updates the spectrum visualization with new audio data.
void SetFlipYState(bool state)
Sets the flipping state for the visualization.
void SetHueAngle(float hueAngle)
Sets the hue adjustment angle for the spectrum colors.
FunctionGenerator fGenMatHue
SimpleMaterial greenMaterial
FunctionGenerator fGenMatYMove
KeyFrameTrack< 1, 10 > hTrack
SimpleMaterial redMaterial
void UpdateKeyFrameTracks()
RainbowSpiral rainbowSpiral
SimpleMaterial blueMaterial
FunctionGenerator fGenMatRMenu
void AudioReactiveGradientFace()
SimpleMaterial yellowMaterial
EasyEaseAnimator< 25 > eEA
LEDStripBackground ledStripBackground
void ChangeInterpolationMethods()
KeyFrameTrack< 1, 10 > lTrack
GradientMaterial< 2 > gradientMat
void SpectrumAnalyzerFace()
FunctionGenerator fGenMatPos
FunctionGenerator fGenScale
FunctionGenerator fGenRotation
SimpleMaterial orangeMaterial
FunctionGenerator fGenMatXMenu
void FadeIn(float stepRatio) override
void FadeOut(float stepRatio) override
void AddBotFinKeyFrames()
RainbowNoise rainbowNoise
FunctionGenerator fGenMatYMenu
FunctionGenerator fGenMatXMove
MaterialAnimator< 10 > materialAnimator
SimpleMaterial purpleMaterial
void Update(float ratio) override
static const uint8_t faceCount
FFTVoiceDetection< 128 > voiceDetection
FunctionGenerator fGenBlur
RGBColor gradientSpectrum[2]
MaterialAnimator< 4 > backgroundMaterial
void UpdateKeyframeTracks()
uint8_t GetAccentBrightness()
SimpleMaterial whiteMaterial
AudioReactiveGradient aRG
Represents a 2D vector (X, Y) and provides methods for vector arithmetic.
Represents a 3D vector (X, Y, Z) and provides methods for vector arithmetic.
An effect that applies a vertical blur to a pixel group.
@ ER
Mouth shape corresponding to the "ER" sound.
@ OO
Mouth shape corresponding to the "OO" sound.
@ AH
Mouth shape corresponding to the "AH" sound.
@ UH
Mouth shape corresponding to the "UH" sound.
@ AR
Mouth shape corresponding to the "AR" sound.
@ EE
Mouth shape corresponding to the "EE" sound.