Here is a list of all functions with links to the classes they belong to:
- c -
- Calculate() : BouncePhysics, DampedSpring, PeakDetection< sampleSize >, PID
- CalculateBits() : FFT< fftSize >
- CalculateEuclideanDistance() : Vector2D, Vector3D
- CalculateFormants() : FFTVoiceDetection< peakCount >
- CalculateTransform() : CameraLayout
- CalculateVisemeGroup() : FFTVoiceDetection< peakCount >
- Calm() : InfraredAnimation
- Camera() : Camera< pixelCount >
- CameraBase() : CameraBase
- CameraLayout() : CameraLayout
- CameraManager() : CameraManager
- ChangeInterpolationMethods() : AphoriAnimation, ArtleckAnimationV2, BasilGardenAnimation, BroookAnimation, ClockAnimation, ElGatoAnimation, GalaxyAnimation, GammaAnimation, HertzzAnimation, HUB75AnimationSplit, InfraredAnimation, LeonHuskyAnimation, MyntAnimation, ProtobottAnimation, ProtogenArtleckAnimation, SammyAnimation, SergaliciousAnimation, StrawberryAnimation, TamamoAnimation, TechSaneAnimation, VesperAnimation, WaffleDaProtoAnimation, Warzone2Animation, WarzoneAnimation, WS35AnimationSplit, XenraxAnimation
- CheckBounds() : Vector2D
- CheckClipAxis() : ObjectDeformer, TriangleGroupDeformer
- CheckInvertPrintText() : HeadsUpDisplay
- CheckRasterPixel() : Rasterizer
- CheckRasterPixelAccel() : Rasterizer
- Circle() : Circle, Warzone2Animation
- ClearText() : TextEngine< lineCount, characterWidth >
- Clock() : Clock
- ClockAnimation() : ClockAnimation
- Close() : FursuitEyesV1
- CoelaBonkAnimation() : CoelaBonkAnimation
- CoelaNerdAnimation() : CoelaNerdAnimation
- Collide() : BoundarySphere
- CollideSphere() : BoundaryCube
- Color() : Color< T >
- CombineMaterial() : CombineMaterial< materialCount >
- ComplexMagnitude() : FFT< fftSize >
- Concern() : AphoriAnimation
- Confuse() : TamamoAnimation
- Confused() : SplatAnimation
- Conjugate() : Quaternion
- Constrain() : Mathematics, Vector2D, Vector3D
- ConstrainMap() : Mathematics
- Contains() : BoundingBox2D
- ContainsVector2D() : IPixelGroup, PixelGroup< pixelCount >
- Content() : AceAnimation
- Controller() : Controller
- ConvertCoordinateToVector() : RotationMatrix
- CosineInterpolation() : Mathematics
- CosineInterpolationDeformer() : ObjectDeformer, TriangleGroupDeformer
- CosineTransition() : Mathematics
- Crabby() : BasilGardenAnimation
- Crash() : AceAnimation, BetaProject, Crash
- CreateChildNodes() : Node
- CreeperAnimation() : CreeperAnimation
- CrossProduct() : Vector2D, Vector3D
- CubeAnimation() : CubeAnimation
- CubicLerp() : Mathematics