7#include "../Objects/Background.h"
8#include "../Objects/LEDStripBackground.h"
9#include "../Morph/NukudeFlat.h"
10#include "../Render/Scene.h"
11#include "../Signals/FunctionGenerator.h"
12#include "../Menu/SingleButtonMenu.h"
13#include "../Sensors/APDS9960.h"
15#include "../Materials/Animated/RainbowNoise.h"
16#include "../Materials/Animated/RainbowSpiral.h"
17#include "../Materials/Animated/SpectrumAnalyzer.h"
18#include "../Materials/Animated/AudioReactiveGradient.h"
19#include "../Materials/Animated/Oscilloscope.h"
21#include "../Materials/MaterialAnimator.h"
25#include "../Signals/FFTVoiceDetection.h"
27#include "../Sensors/MicrophoneFourier_MAX9814.h"
29#include "../Render/ObjectAlign.h"
31#include "../Screenspace/GlitchX.h"
32#include "../Screenspace/Fisheye.h"
33#include "../Screenspace/HorizontalBlur.h"
34#include "../Screenspace/PhaseOffsetX.h"
35#include "../Screenspace/PhaseOffsetY.h"
36#include "../Screenspace/PhaseOffsetR.h"
37#include "../Screenspace/Magnet.h"
38#include "../Screenspace/Overflow.h"
39#include "../Screenspace/RadialBlur.h"
40#include "../Screenspace/ShiftR.h"
41#include "../Screenspace/VerticalBlur.h"
117 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::Anger), NukudeFace::Anger, 15, 0.0f, 1.0f);
118 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::Sadness), NukudeFace::Sadness, 50, 0.0f, 1.0f);
119 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::Surprised), NukudeFace::Surprised, 10, 0.0f, 1.0f);
120 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::Doubt), NukudeFace::Doubt, 25, 0.0f, 1.0f);
121 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::Frown), NukudeFace::Frown, 45, 0.0f, 1.0f);
122 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::LookUp), NukudeFace::LookUp, 30, 0.0f, 1.0f);
123 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::LookDown), NukudeFace::LookDown, 30, 0.0f, 1.0f);
125 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::vrc_v_ee), NukudeFace::vrc_v_ee, 2, 0.0f, 1.0f);
126 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::vrc_v_ih), NukudeFace::vrc_v_ih, 2, 0.0f, 1.0f);
127 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::vrc_v_dd), NukudeFace::vrc_v_dd, 2, 0.0f, 1.0f);
128 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::vrc_v_rr), NukudeFace::vrc_v_rr, 2, 0.0f, 1.0f);
129 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::vrc_v_ch), NukudeFace::vrc_v_ch, 2, 0.0f, 1.0f);
130 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::vrc_v_aa), NukudeFace::vrc_v_aa, 2, 0.0f, 1.0f);
131 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::vrc_v_oh), NukudeFace::vrc_v_oh, 2, 0.0f, 1.0f);
132 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::vrc_v_ss), NukudeFace::vrc_v_ss, 2, 0.0f, 1.0f);
134 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::HideBlush), NukudeFace::HideBlush, 30, 1.0f, 0.0f);
135 eEA.
AddParameter(
pM.GetMorphWeightReference(NukudeFace::HideBlush), NukudeFace::HideBlush, 30, 1.0f, 0.0f);
184 scene.DisableEffect();
200 scene.DisableEffect();
248 if(MicrophoneFourierIT::GetCurrentMagnitude() > 0.05f){
249 voiceDetection.
Update(MicrophoneFourierIT::GetFourierFiltered(), MicrophoneFourierIT::GetSampleRate());
279 scene.AddObject(
pM.GetObject());
301 MicrophoneFourierIT::Initialize(22, 8000, 50.0f, 120.0f);
319 return pM.GetObject();
360 MicrophoneFourierIT::Update();
366 aRG.
SetSize(
Vector2D((xOffset + 2.0f) * 10.0f + 50.0f, (xOffset + 2.0f) * 10.0f + 50.0f));
379 if (isBooped && mode != 6){
384 else if (mode == 1)
Angry();
385 else if (mode == 2)
Doubt();
386 else if (mode == 3)
Frown();
387 else if (mode == 4)
LookUp();
388 else if (mode == 5)
Sad();
389 else if (mode == 6) {
390 aRG.
Update(MicrophoneFourierIT::GetFourierFiltered());
394 oSC.
Update(MicrophoneFourierIT::GetSamples());
398 sA.
Update(MicrophoneFourierIT::GetFourierFiltered());
405 pM.SetMorphWeight(NukudeFace::BiggerNose, 1.0f);
406 pM.SetMorphWeight(NukudeFace::MoveEye, 1.0f);
421 float faceSizeOffset = faceSize * 8.0f;
429 pM.GetObject()->GetTransform()->SetPosition(
Vector3D(xOffset, yOffset, 0.0f));
430 pM.GetObject()->UpdateTransform();
Declares the BlinkTrack template class for animating eye blinking.
Declares the EasyEaseAnimator template class for advanced animation easing.
Declares the KeyFrameTrack template class for managing keyframe-based animations.
A class for managing the Adafruit APDS9960 sensor.
static bool Initialize(uint8_t threshold)
Initializes the APDS9960 sensor.
static bool isBooped()
Checks if the sensor is "booped" (close proximity detected).
void AddParameter(float *parameter)
Adds a parameter to the animation track.
float Update()
Updates the animation track and returns the current parameter value.
A material class for creating an audio-reactive gradient effect.
void SetRadius(float radius)
Sets the radius for circular gradient patterns.
void SetPosition(Vector2D offset)
Sets the position of the gradient.
void Update(float *readData)
Updates the gradient based on new audio data.
void SetSize(Vector2D size)
Sets the size of the gradient.
void SetRotation(float angle)
Sets the rotation angle of the gradient.
void SetHueAngle(float hueAngle)
Sets the hue angle for color adjustments.
A template class for animating eye blinking using keyframes.
A template class for implementing advanced animation easing.
float GetValue(uint16_t dictionaryValue) override
Gets the current value of a parameter.
void AddParameterFrame(uint16_t dictionaryValue, float value) override
Adds a single frame value for a parameter.
void Update() override
Updates the animator, advancing all animations.
void SetInterpolationMethod(uint16_t dictionaryValue, InterpolationMethod interpMethod) override
Sets the interpolation method for a specific parameter.
void AddParameter(float *parameter, uint16_t dictionaryValue, uint16_t frames, float basis, float goal) override
Adds a parameter to the animator.
void SetRatio(float ratio)
Sets the scaling ratio for the effect.
Detects visemes based on FFT voice analysis.
float GetViseme(MouthShape viseme)
Retrieves the probability of a specific viseme.
void SetThreshold(float threshold)
Sets the threshold for formant calculations.
void Update(float *peaks, float maxFrequency)
Updates the viseme probabilities based on new FFT data.
Implements a fisheye distortion effect for pixel groups.
A class to generate various waveform functions with customizable parameters.
@ Triangle
Triangle waveform.
float Update()
Updates and calculates the next value of the waveform.
Implements a glitch effect along the X-axis for pixel groups.
Creates a customizable gradient material for rendering.
void UpdateGradient(RGBColor *rgbColors)
Updates the colors of the gradient.
void UpdateRGB()
Updates the RGB colors in the gradient.
Implements a horizontal blur effect for pixel groups.
Implements a magnetic distortion effect for pixel groups.
Animates transitions and blends between multiple materials.
void AddMaterial(Material::Method method, Material *material, uint16_t frames, float minOpacity, float maxOpacity)
Adds a material to the animation with specified properties.
void SetBaseMaterial(Material::Method method, Material *material)
Sets the base material for the animation.
void AddMaterialFrame(Material &material, float opacity)
Adds a specific frame for a material in the animation.
void Update()
Updates the animator, advancing the transitions.
@ Add
Adds colors together.
@ Replace
Replaces the base color.
Represents a 3D object with geometry, material, and transformation data.
Handles aligning and transforming 3D objects to fit within specified 2D camera bounds.
void SetEdgeMargin(float edgeMargin)
Sets the margin to keep from the edges when aligning objects.
@ Stretch
Attempt to scale the object(s) to fill the entire area.
void SetJustification(Justification jst)
Sets the justification mode for alignment.
void SetPlaneOffsetAngle(float offsetPlaneAngle)
Sets the additional rotation offset (plane offset angle), in degrees or radians, that will be applied...
void SetCameraMax(Vector2D camMax)
Updates the maximum bounds for the 2D camera region.
void AlignObjects(Object3D **objs, uint8_t numObjects)
Aligns multiple objects within the camera bounds, including scale factors.
void SetMirrorX(bool mirrorX)
Enables or disables mirroring along the X-axis for the aligned objects.
A dynamic oscilloscope material for visualizing audio signals.
void SetPosition(Vector2D offset)
Sets the position of the oscilloscope visualization.
void SetSize(Vector2D size)
Sets the size of the oscilloscope visualization.
void Update(float *data)
Updates the oscilloscope visualization based on new audio data.
void SetHueAngle(float hueAngle)
Sets the hue angle for color adjustments.
Implements an overflow distortion effect for pixel groups.
Applies rotational phase offsets to pixel groups.
Applies horizontal phase offsets to pixel groups.
Applies vertical phase offsets to pixel groups.
A mathematical construct representing a rotation in 3D space.
Represents an RGB color and provides methods for manipulation.
RGBColor HueShift(const float &hueDeg)
Shifts the hue of the color by a specified angle in degrees.
Applies a radial blur effect to pixel groups.
A dynamic material that creates a rainbow effect using simplex noise.
void Update(float ratio)
Updates the material animation based on the time ratio.
A dynamic material creating a colorful rainbow spiral animation.
void Update(float ratio)
Updates the material animation based on the time ratio.
Radially shifts the red, green, and blue channels of the pixels.
A material that applies a single, solid RGB color to surfaces.
A material that visualizes audio data as a spectrum.
void SetMirrorYState(bool state)
Sets the mirroring state for the visualization.
void Update(float *readData)
Updates the spectrum visualization with new audio data.
void SetFlipYState(bool state)
Sets the flipping state for the visualization.
void SetHueAngle(float hueAngle)
Sets the hue adjustment angle for the spectrum colors.
Represents a 2D vector (X, Y) and provides methods for vector arithmetic.
Represents a 3D vector (X, Y, Z) and provides methods for vector arithmetic.
An effect that applies a vertical blur to a pixel group.
@ ER
Mouth shape corresponding to the "ER" sound.
@ OO
Mouth shape corresponding to the "OO" sound.
@ AH
Mouth shape corresponding to the "AH" sound.
@ UH
Mouth shape corresponding to the "UH" sound.
@ AR
Mouth shape corresponding to the "AR" sound.
@ EE
Mouth shape corresponding to the "EE" sound.
FunctionGenerator fGenMatHue
SimpleMaterial greenMaterial
FunctionGenerator fGenMatYMove
void Initialize() override
SimpleMaterial redMaterial
void UpdateKeyFrameTracks()
RainbowSpiral rainbowSpiral
SimpleMaterial blueMaterial
FunctionGenerator fGenMatRMenu
void AudioReactiveGradientFace()
SimpleMaterial yellowMaterial
EasyEaseAnimator< 25 > eEA
LEDStripBackground ledStripBackground
void ChangeInterpolationMethods()
GradientMaterial< 2 > gradientMat
void SpectrumAnalyzerFace()
FunctionGenerator fGenMatPos
FunctionGenerator fGenScale
FunctionGenerator fGenRotation
SimpleMaterial orangeMaterial
FunctionGenerator fGenMatXMenu
void SetCameraMirror(bool mirror)
void FadeIn(float stepRatio) override
void FadeOut(float stepRatio) override
RainbowNoise rainbowNoise
FunctionGenerator fGenMatYMenu
FunctionGenerator fGenMatXMove
MaterialAnimator< 10 > materialAnimator
SimpleMaterial purpleMaterial
void Update(float ratio) override
static const uint8_t faceCount
FFTVoiceDetection< 128 > voiceDetection
FunctionGenerator fGenBlur
RGBColor gradientSpectrum[2]
MaterialAnimator< 4 > backgroundMaterial
uint8_t GetAccentBrightness()
SimpleMaterial whiteMaterial
AudioReactiveGradient aRG