#include <ProtoDRController.h>
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| CameraLayout | cameraLayout = CameraLayout(CameraLayout::ZForward, CameraLayout::YUp) |
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| Transform | camFronTopTransform = Transform(Vector3D( 35.25f, -2.25f, 216.5f), Vector3D( 68.25f, 210.75f, 31.0f - 5000.0f), Vector3D(-1, 1, 1)) |
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| Transform | camRearTopTransform = Transform(Vector3D( -36.5f, 14.0f, 45.0f), Vector3D( 15.5f, 117.5f, -43.5f - 5000.0f), Vector3D(-1, 1, 1)) |
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| Transform | camFronBotTransform = Transform(Vector3D( 20.25f, 7.0f, 1.0f), Vector3D( 0, 0, 0 - 5000.0f), Vector3D( 1, 1, 1)) |
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| Transform | camRearBotTransform = Transform(Vector3D( -20.75f, -16.5f, 177.5f), Vector3D( 17, 122, -42 - 5000.0f), Vector3D( 1, 1, 1)) |
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| Transform | camRearMidTransform |
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| Transform | camFronMidTransform |
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| PixelGroup< 306 > | camFronTopPixels = PixelGroup<306>(ProtoDRCamera) |
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| PixelGroup< 306 > | camRearTopPixels = PixelGroup<306>(ProtoDRCamera) |
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| PixelGroup< 306 > | camFronBotPixels = PixelGroup<306>(ProtoDRCamera) |
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| PixelGroup< 306 > | camRearBotPixels = PixelGroup<306>(ProtoDRCamera) |
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| PixelGroup< 89 > | camRearMidPixels = PixelGroup<89>(ProtoDRMini) |
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| PixelGroup< 89 > | camFronMidPixels = PixelGroup<89>(ProtoDRMini) |
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| Camera< 306 > | camFronTop = Camera<306>(&camFronTopTransform, &cameraLayout, &camFronTopPixels) |
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| Camera< 306 > | camRearTop = Camera<306>(&camRearTopTransform, &cameraLayout, &camRearTopPixels) |
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| Camera< 306 > | camFronBot = Camera<306>(&camFronBotTransform, &cameraLayout, &camFronBotPixels) |
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| Camera< 306 > | camRearBot = Camera<306>(&camRearBotTransform, &cameraLayout, &camRearBotPixels) |
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| Camera< 89 > | camRearMid = Camera<89>(&camRearMidTransform, &cameraLayout, &camRearMidPixels) |
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| Camera< 89 > | camFronMid = Camera<89>(&camFronMidTransform, &cameraLayout, &camFronMidPixels) |
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| CameraBase * | cameras [6] = { &camFronTop, &camRearTop, &camFronBot, &camRearBot, &camRearMid, &camFronMid } |
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Definition at line 17 of file ProtoDRController.h.
◆ Side
◆ ProtoDRController()
◆ Display()
Updates and displays content on the lighting system.
Implements Controller.
Definition at line 72 of file ProtoDRController.h.
References RGBColor::B, Controller::brightness, camFronBotPixels, camFronMidPixels, camFronTopPixels, camRearBotPixels, camRearMidPixels, camRearTopPixels, RGBColor::G, PixelGroup< pixelCount >::GetColor(), leds(), RGBColor::R, and RGBColor::Scale().
◆ Initialize()
◆ cameraLayout
◆ cameras
◆ camFronBot
◆ camFronBotPixels
◆ camFronBotTransform
◆ camFronMid
◆ camFronMidPixels
◆ camFronMidTransform
◆ camFronTop
◆ camFronTopPixels
◆ camFronTopTransform
◆ camRearBot
◆ camRearBotPixels
◆ camRearBotTransform
◆ camRearMid
◆ camRearMidPixels
◆ camRearMidTransform
◆ camRearTop
◆ camRearTopPixels
◆ camRearTopTransform
The documentation for this class was generated from the following file: